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Thank you to anyone who managed to make it to Kansai Kemoket 11 for the booth, and doubly so for anyone who bought a copy!
Now that the event is done, the printed book is now available for pre-order! ✨
(And best of all, it ships internationally)
alice-books.com/item/show/1129

Mindy Beauregard (The Grim Adventures of Billy and Mandy)

For Alfajor

High Resolution Release

orry for the big inactivity, Not only have I been busy, I've also been sick. Definitely one of the worst weeks I've ever had. Anyway, I've come to share this drawing with you, I hope you like it!

#loli #yuri #lolicon

pragmata spoiler 

when you complete all of the REM thingies in a section it totally fleshes everything out as if it were an actual room! :D

i don't give a shit what a voice actor looks like as long as they sound like the character that is being portrayed. it's a major issue when someone doesn't look the part of the character they're playing in a live action film, but otherwise who the fuck cares really?

So it seems that my old 2017 laptop doesn't support the lighting system required for my new horror game. WebGL stuff. I'm now stuck in between two options.

1) Keeping the lighting dynamic (and much easier to create) but raise the minimum required specs

2) Making all the lighting static (harder to do and weird looking if in motion) but keeping the game playable on potatoes

Anyone got some insight? I'm genuinely not sure which to go with.

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