gamedev
Octorok-like enemies now shoot after walking a certain distance instead of being timer-based. SFML's built-in timers run with no way to pause which is why you often see them shooting when the player enters a room. This is honestly a better approach to this.
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So it looks like the woke FOSS crowd has taken notice of OpenMandriva and is boycotting a FOSDEM event that the OpenMandriva co-founder is holding. I'm not familiar with FOSDEM so I don't know if they could get them kicked out of the convention entirely, but I expect these parasites to try to kick them out of as many FOSS spaces as possible.
gamedev
You can now purchase bombs which will increase your maximum bomb count.
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Bomb count now appears in the HUD.
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The blue sword can now be purchased in the dungeon shops.
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gamedev
Added a blue sword, which is even stronger than the white sword. There is no shop item for it yet, and as you can see in the video, there is no HUD icon for the blue sword either.
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gamedev
Created a new room layout. Zelda 1 had water-maze rooms, and I realized that mine didn't so I created one. Though I am kind of limited because the key will always be placed in a random room and the room coordinates for the key (in tiles) is always (10, 5), so I have to accommodate that when designing rooms like this.
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I remember having mind blown learning that the Master System has not been discontinued in Brazil, but it turns out that these newer Master System models are just system-on-a-chip consoles with built-in games and no cartridge slots. That's kind of lame.
That's like saying that the Atari 2600 is still alive and well because Atari Flashback consoles are a thing. Granted, these newer Master Systems use actual Master System hardware, but still.
All these libertarian Twitter accounts are still stuck in 2020/2021 because they still like to post COVID memes for whatever reason.
I mean yeah, it's important that people NEVER forget what the government has done to them, but they don't realize that most people have moved on, unless your name is Jeff Cliff.
gamedev
Created the last boss. (Last boss created, not the last boss that appears in the game.)
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gamedev
Title screen's typo has been fixed.
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gamedev
Title screen finally has a logo.
Shoutout to @Mr_NutterButter for designing it.
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So I recently received one of these and installed Ubuntu MATE on it (the manufacturer claimed that it was tested on the device). It's five years out of date, despite still being on the market, but I always wanted a UMPC ever since the OpenPandora. Now I can do desktop PC things while waiting to be seated at restaurants.
Expect a review soon.
gamedev
The levels are now bigger the deeper you go. It was something that I realized that I haven't implemented yet. This is the second to last level and the video demonstrates how it's bigger than usual.
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