I'm glad that I'm not the only one who realizes the hypocrisy of many of these anti-AI people who want to use copyright to stop generative AI while also supporting piracy, Creative Commons licenses, and creating fan works.
Though I didn't realize that some are now advocating the extension of copyright law to apply to art styles in order to combat generative AI. That's is really going to come back at them later, if that ever happens.
I'm currently toying around with having gravity switches in the levels instead of having the player being able to flip the gravity at will. I feel like there are too many ways levels can be cheesed if the player can flip gravity when ever they want.
Gravity flipping is still going to be a core-mechanic, regardless.
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Enemy hit sounds have now been implemented.
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Tile-set has now been implemented.
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Death animations for enemies has been implemented.
The sprites look weird because the outline color is the same as the level background color, but I plan on changing that.
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Added a new enemy (the bottom one; using the second enemy sprite as placeholder). It shoots multiple times during its attack state. I plan on having it deflect bullets if it's in the normal state.
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Player shooting now has sound.
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Doors now have sound effects.
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Multiple levels have been implemented.
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Dying and level resets have now been implemented.
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Bullets now do knockback.
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Added an enemy that shoots at intervals.
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Honestly, I'm actually tempted to buy myself a GameKing because it's a handheld that is notable enough to have it's own Wikipedia page, yet retro gaming YouTubers don't even acknowledge it's existence (yet), so it's cheap to collect for, but I doubt I could make enough money speculating on it or the games. They seem like crap, but the same can be said with the 3DO or CD-i.
For some reason, I have always had an interest in seeing what the gaming scene is like in Asian countries that are not Japan, but given that Asians hate each other, the extreme authoritarian laws in some countries, and the increased anti-Japanese sentiment in other Asian countries after WWII, the gaming scene is nowhere near as big.
The gaming scene in each country that I know of boils down to this:
* Mainland China - Known for Famiclones and multi-carts, but in recent years it expanded to Android consoles, mobile games, and PC games. Consoles were banned up until the 2010s though Nintendo created the iQue Player by using some loopholes.
* Hong Kong - Just imports games from the US and Japan. There is a handheld originating from there known as the "GameKing" and I rarely see retro YouTubers talk about it.
* South Korea - Hates the Japanese so much that they've embraced PC MMOs instead of singleplayer console games. They were able to carve a niche market with open-source handhelds like the GP32 which inspired many other handhelds for emulating existing games or for being used a handheld PCs. If it weren't for them, we probably wouldn't have the Steam Deck.
* North Korea - Everything seems to be DPRK propaganda, but people were somehow able to smuggle PS1s back in the 90s.
* India - Mostly mobile shovelware. Hardcore gamers play on PC. Console manufacturers ignore the place, but there is a gray market of import consoles along with clones and pirated consoles. Nintendo only officially released a console there once with the NES, rebranded as the Samurai. It's interesting because it's the only Famicom variant in Asia to be based on the American NES instead of the original Famicom.
* Vietnam - Only thing I can think of that came out of there is Flappy Bird. Don't know much else.
I only bring this up because I was reminded of the GP32 and how it influenced open source handhelds and handheld PCs and how the Steam Deck probably owes it's existence to some obscure Korean device from the early 2000s, just something to think about.
I also find it interesting that most of this just stems from anti-Japanese sentiment, so instead of embracing arcade games and RPGs, they embrace weird handhelds or MMOs.
Decided to have the player be able to actually jump as I realized that it would be much harder to dodge certain enemies and projectiles if he can only flip gravity. The gravity flipping mechanic is still there. As of now, it is done by pressing the jump button while in mid-air.
I guess this is a Metal Storm clone now.
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Enemies now turn around when on edge of platforms.
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Scrolling camera has been implemented.
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I don't know why people were expecting Metroid Prime 4 to be good. I remember anons on 8/v/ warning about how woke Retro Studios has become back when Nintendo announced that they were restarting the project with them instead of Bandai Namco. Speaking of which, there is a comment on Synthetic Man's Metroid Prime 4 video which theorizes that they dropped Bamco after the success of BoTW and thought that only a western dev could pull it off as open-world games are more common there.
Knockback has been implemented.
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