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Death animations for enemies has been implemented.

The sprites look weird because the outline color is the same as the level background color, but I plan on changing that.

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Added a new enemy (the bottom one; using the second enemy sprite as placeholder). It shoots multiple times during its attack state. I plan on having it deflect bullets if it's in the normal state.

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Decided to have the player be able to actually jump as I realized that it would be much harder to dodge certain enemies and projectiles if he can only flip gravity. The gravity flipping mechanic is still there. As of now, it is done by pressing the jump button while in mid-air.

I guess this is a Metal Storm clone now.

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You've probably noticed in the previous video that the player would make a "bump" before landing on the platform. I fixed it.

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Just started programming on my next game dev project. Right now, I only have movement and the gravity flipping mechanic implemented, but more is to come!

Working on the design doc for my next game. Hopefully, switching to SDL will allow development to go smoothly this time.

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