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@coolboymew @Moon You can't switch Assembly languages on the same hardware architecture as each architecture has its own instruction set. I assume you are talking about switching from Assembly to C.

From what I heard, Mario's Face was programmed in C++ while everything else was programmed in C and Assembly. It was also programmed by the only foreigner on the team, Giles Goddard. Maybe you can contact him on Twitter for clarification.

twitter.com/giles?lang=en

xianc78 boosted

>Vegans should avoid fast food places in general
More like everyone. The only time it's ever acceptable to eat fast food is when you are on a long road trip. If you are on your lunch break, pack a sandwich ahead of time or eat at your workplace cafeteria if your work place has one.

And if vegans want to be consistent with their principles, they wouldn't give any money to businesses that produce and sell animal products at all. Most (if not all) of that money is going to be used to kill more animals.

@coolboymew I actually think a metroidvania style Zelda game would've been cool though.

xianc78 boosted

@VD15 @coolboymew I know what you mean. The XBLA remaster of Perfect Dark looks so stiff compared to the N64 version with the hi-res textures, advanced lighting, and 60 FPS framerate.

xianc78 boosted

This is what happens when you get Westerners working on your Japanese games.

@coolboymew There are even voice clips. They were reused in Super Mario Advance apparently.
invidio.us/watch?v=XkIMLg2TWCM

>As for CVS, whoa, that old? That means that technically, Nintendo could have everything a year after SMB? That's freaking wild
I doubt they were using it all the way back then. Judging from the leaked source code of the SNES and GameBoy games as well as a batch file hidden in the FDS BIOS, they were programmed and compiled on DOS. CVS is primarily a Unix program. N64 devkits run a Unix-like OS called Irix so it makes sense for them to use that and they probably stuck with that ever since.

>And it's kind of wild that Nintendo will practically the only Japanese dev that still has all this shit. Square apparently doesn't even have the Kingdom Heart source code and that was on freaking PS2
Well given that most Japanese games are developed for consoles, they probably assume that any re-release is going to be done via emulation and leaving source code is just opening themselves for leaks like this. So they just delete the source code. I guess Nintendo just assumed that they had better security or just took cues from Western devs preserving source code.

@coolboymew If it's Majora's Mask that is still an awesome find since it is the only known cancelled game on the iQue Player and people were looking for that ROM for years.

>Although, if Nintendo still had the full version control (did it even exists back then?) of OOT, how inconsequential it would have been to simply switch the dungeon files in the normal OOT debug rom, ignore the rest, and call it a day?
They did have version control back then. It only became more popular with the rise of open source. Judging by the Nintendo leaks from a few months ago, Nintendo really likes to use CVS which has been around since 1986. It wouldn't be that hard to switch the dungeon files. I guess they would've done just that if those were the only Ura Zelda assets that were completed.

Also makes sense since the emulator used for Master Quest was probably incapable of emulating 64DD ROMs so certain features of Ura Zelda couldn't be implemented. Hell, the emulator was incapable emulating the N64 Expansion Pak properly given how awful Majora's Mask ran on that thing.

xianc78 boosted
xianc78 boosted

@coolboymew Supposedly, they also have the long lost Ura Zelda. I guess they somehow intend to release it on iQue as weird as it sounds. It could just be remnants though. I haven't check the full repros yet.

nitter.net/Marionova64/status/

@coolboymew Holy shit. It's the level from the Space World 95 footage.

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