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xianc78 boosted
That's why games like Cruelty Squad don't get promoted while shitty clique games get promoted. No really. It's most likely because that game was way too outsider for any indie clique to possibly have made.

Cruelty Squad for a long ass time was missing on the official GoDot site despite being the biggest game using the engine, probably because of how "abrasive" it is compared to most "safe" indie games. Once the godot guys realized that it's probably the biggest game hands down using their engine, they finally added it to the site:
https://godotengine.org/showcase/cruelty-squad

It also got snubbed at Steam awards as well, and somehow Cyberpunk 2077 won. No really.
https://www.gamespot.com/articles/steam-awards-2021-winners-announced/1100-6499284/

But if you look online, Cruelty Squad was probably the biggest indie game of that time period if not one of them. It even has a mod scene around it now:
https://steamcommunity.com/sharedfiles/filedetails/?id=2609814184

The trick is if you want to release an indie game you can't market it through the usual channels. It has to gain traction on imageboards, fedi, etc, the less mainstream places first.
xianc78 boosted

@ArdainianRight @ChristiJunior @LittleTom @RehnSturm256
>The entire indie scene is an incestuous cesspool where most games are mediocre, cheap, and indistinguishable

You haven't played the real indie GOTY. No wokeness whatsoever.

xianc78.codeberg.page/download

@ArdainianRight @hachi @reportbot @lunarfox I'm starting to think that they will be pushing this plural shit when we are all alone in the pods. It seems like the perfect cope for pod life.

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xianc78 boosted

@ItsSkyDragonz @bronze I don't want to end up getting into fights with managers. Back when I worked in fast-food, the managers weren't afraid to call the cops on people causing trouble.

@bronze No because I would never step foot in a McDonalds in the first place.

xianc78 boosted

@reportbot @hachi Okay, this is actually kind of funny, even though anti-natalists are the scum of the earth.

@PhenomX6 I really want to try the MSX ports of all the NES/Famicom games like Castlevania, Metal Gear (even though that series actually originated on there), and Dragon Quest.

xianc78 boosted
teenagers are not children and i would have told you this both as a child and as a teen

gamedev 

But the one thing that I did like from C# was the built-in getters and setters. I wish both C++ and Java had them. It saves a few keystrokes by not having to use parenthesis.

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@Moon There was some clip of some movie that someone mentioned to me where someone actually dies in their sleep and their last living moments was actually a bad dream before dying.

gamedev 

At least using C++ means that I get to use Vim again.

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gamedev 

Well, I think I'm getting a grip on the quirks of C++ and SFML. I think I'm getting a hand of actual pointers and manual memory management.

I don't plan on publishing this btw this is just me getting use to everything which is why I'm using the same sprites from my previous game.

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