@LukeAlmighty They're both display devices. What did you expect?
So it turns out that people still make dumb TVs. That's good to know.
@beardalaxy Does he have prior C++ or C# knowledge?
You could use GDScript but I've heard that it's too slow to be usable for the bulk of your game.
So, what can be done?
1. Tell new people to use third party apps, they are better anyway and have more features. More info at https://fedi.tips/which-apps-can-i-use-should-i-use-the-official-app-or-a-third-party-app/
2. Tell people to sign up on the website. Mastodon's official site at https://joinmastodon.org is still asking people to choose a server, and is very professionally laid out. (I've also got my own amateurish effort at https://fedi.garden.)
3. If you're comfortable using github, give a thumbs up at https://github.com/mastodon/mastodon-ios/issues/1023
(6/6)
Yes, signing up on one server is much easier for people who are used to centralised services like Twitter, Facebook etc.
But as we have seen from Twitter, such a setup leaves you at the mercy of Musk-type takeovers. For-profit social networks do not like federation, they hate it as they see it as competition. It is very likely that a commercial takeover of a majority server would defederate it, to prevent people leaving and simplify its maintenance.
(4/6)
For the first time ever, the most common way to sign up on the Fediverse is now directing people to sign up on one specific server, rather than making them choose.
This will make mastodon.social grow even more quickly than it has before, and future waves of new people may end up mostly there. It's very plausible this one server could become the majority of the Fediverse in the near future.
If that happens, the Fediverse would no longer be protected from buyouts by nasty people.
(3/6)
There is technically still an option on the official app to "pick my own server", but it's much harder to read or notice, and new users will probably click the mastodon.social button without even thinking about the other button.
Mastodon.social just passed 1 million registered users about a week ago, out of a total network of approx 7 to 11 million users (dependiing on how you count them).
The official app is by far the most commonly used way to sign up on Mastodon and the Fediverse.
(2/6)
The official Mastodon app is doing something new which is potentially very dangerous to the existence of Mastodon and the Fediverse.
The official Mastodon app now prompts users to join mastodon.social by default, when previously it prompted them to pick a server. If you're new this may sound harmless, but let me explain.
The entire point of this place is to be a social network spread out on as many servers as possible (the reasons are here: https://fedi.tips/why-is-the-fediverse-on-so-many-separate-servers/).
(1/6)
@galena @PhenomX6 @alex @flappypaddle @silverpill @mint That's hachi logic right there.
@ResidentEvil I first thought that they were just parodying corporate and news outlet accounts like what you see on mainstream social media. I never expect them to have some anti-capitalist message behind it.
re: gamedev
@Rocket As a kid, I would play the flash version all the time on Midway's website.
re: gamedev
@coolboymew Yes. I thought about doing another shmup, but I didn't want it to be about spaceships or planes this time, and I know next to nothing about "magical anime fairy/witch type shmups", so I went with the Spy Hunter route. The challenging part is dealing with car physics. Namely, bumping into other cars.
@beardalaxy Godot requires you to either learn C++ or C#. They do have a Python-like scripting language called GDScript, but I heard that like Python, it's pretty slow, and it's a good idea to write the bulk of the code in either C++ or C# and use GDScript for the small parts like scripted events. As someone who knows both, C# is much easier than C++. You do get that overhead because it's running on a .NET/Mono VM, but a lot of games use it these days.
Construct on the other hand seems to be much easier. It even seems to be easier than GameMaker, but I'm not sure that I like the licensing. It requires you to purchase either a personal ($19.99 USD/month) or business ($149.99 USD/year) license if you plan on making any money off your game and I assume that includes donations.
https://www.construct.net/en/make-games/buy-construct-3/personal-plans
Another engine that you could try is Stencyl. The engine is open source but the editor for it is proprietary and also requires a license for commercial use ($99/year). It has a Scratch-like programming language and can export to Windows, Mac, Linux, iOS, Android, and HTML5.
But if you don't like these licensing fees and are willing to get a little more advanced, you could try frameworks like Love2D. It claims to be an engine, but it's not. You have to program level formats and other stuff yourself, but it's done in Lua which is a pretty easy to learn scripting language. The best part is that the whole thing is FOSS and you can do whatever you want with it.
You could also try JavaScript. It's easy to write games in it, using the HTML5 <canvas> element, and it doesn't require any additional libraries.