@beardalaxy @rasterman @ChristiJunior If you play any of the Ys games, especially the later ones, you quickly learn that it's just basically Zelda with experience points (basically the only thing that keeps Zelda from being considered a true RPG). Ys puts an emphasis on exploration just like Zelda, but has the experience points and leveling up that you expect in an action-RPG.
Also, believe it or not, Zelda and Ys were basically rival franchises for a brief time. Though, it wasn't as big as OOT vs FFVII. It was only briefly during the 1980s in Japan. Ys was scene as the PC gamer's equivalent to Zelda and vice versa. Ys III even tried to copy Zelda II by being a side-scroller.
>I think the games zelda is most comparable to outside of the action adventure genre are like, 3d platformers that feature combat.
Yeah, I can see that. I like to think Zelda influenced the non-linearity in 3D games like Super Mario 64. But then again, I think Zelda had an influence on non-linear action games period: action-adventures, action-RPGs, Metroidvanias, platform adventures, sandbox games, etc. Pretty much all of them have openly admitted to having some influence to Zelda, whether directly or indirectly.
@rasterman @ChristiJunior @beardalaxy You were suggesting a game. I told you to make that game yourself, if you want to see it happen. That link was just a link to a multimedia framework which I use to make games.
No, you don't need to compile Ys. Just emulate the PSP version.
@rasterman @ChristiJunior @beardalaxy Make it yourself.
@beardalaxy @rasterman @ChristiJunior I know they are two separate genres but they are similar enough. I think Zelda fans would really like Ys, especially the later games.
To me, action-adventures, action RPGs, and metroidvanias are compatible with each other. If you like one genre you would like the other ones as well.
@PhenomX6 @alex
>It's less with the blockchain part and more the centralized part.
I know, but a lot of people assume that anything blockchain-related is 100% decentralized.
>As for email it's just a pain to get them to communicate with GMail. There are horror stories everywhere about it.
Surprisingly, Gmail actually has a troubleshooting guide for those having issues with their servers communicating to Gmail (I was expecting "why don't you just use your domain on our servers"). I don't know if I trust it though. I never ran an email server before. I've heard that running a mail server in general is a pain, even without the Gmail problem.
@rasterman @ChristiJunior OOT (and the rest of the Zelda series) will be total dogshit once you get into the Ys series. Stop listening to these Nintendo peasants.
🚨#BREAKING: Massive explosion at a oil refinery plant with reports of multiple people injured
Currently, A large number of emergency crews and other agencies are responding to a massive explosion at a shell oil refinery plant in Deer Park, Texas with reports of multiple people have been injured as this plant produces multiple types of oils and gasoline. Thick black smoke can be seen miles away with multiple explosions being reported https://t.me/oslint_analysis/81059
@PhenomX6 @alex
>You know, this is worrying me because it reminds me of LBRY in a bad way.
LBRY isn't unique in that regard. A lot of blockchain based social networks like Bastyon have the same problem. In fact, the only truly decentralized blockchain I know of is Monero. Even Bitcoin's lightening network is mostly based in Washington D.C, iirc.
>or worse GMail.
How is Gmail worse? I know they making it hard for people to set up their own email-servers due to their spam policy, but they don't whitelist. They seem to only blacklist your IP range if they catch a server that seems to be solely used for spam. It's still possible to run your own E-mail server and still communicate with Gmail, assuming your range isn't blacklisted.
@Soy_Magnus @bartholin @scarlet No. @matrix is.
@marine @theorytoe @SuperSnekFriend Get replaced by C#.
@scarlet @bartholin Before Unity, you had Flash, Java, XNA, Pygame, various game makers, etc. They all either run interpreted or bytecode. Very few indie games run on native code. The only indie games I know that run on native code off the top of my head (not including those using engines like Unreal or Godot) are CaveStory and VVVVVV. Both were written in C++ and use DirectX and SDL, respectively.
Right now, I'm trying my hand at SFML which is a multimedia library that is similar to SDL, but is written in C++ and is object-oriented. SDL is probably the better option though, but I have this weird thing where I try to be different from everyone else.
@PhenomX6 @bartholin @scarlet XNA/MonoGame is just a framework, not a full blown game engine. C# originally had built-in DirectX support, but Microsoft abandoned that in favor of XNA which they later discontinued.