@waltercool Why would you care? I thought you were an atheist.
@waltercool You can still find traditional churches at (Christian) college campuses. Cathedrals are still traditional. Catholics seem to be the only ones who still care about traditional church designs. Baptists are usually the most boring. Just white boxes.
@waltercool The Spanish one actually looks kind of cool.
gamedev
@LukeAlmighty Thanks. Now, going off from your deleted post (not offended btw), I just realized that not everyone has a middle name, which may be a problem.
@beardalaxy I hope ToTK didn't suddenly give you any ideas.
@10grans beg
gamedev
Maybe it did fix the lag, but only slightly. I've also rearranged some if-statements, which also seemed to help.
Regardless, if you drive slowly enough, eventually all the cars in the level will appear on-screen at once because the only start moving once they are fully onscreen and will only disappear once they are on the bottom of the screen. So you will eventually get lag. But nobody is going to play the game that way so who cares?
Unlike my previous game, enemies do have some sort of AI, as opposed to just having patterns. Naturally, there are a few state machines and lot of if-statements even for this basic AI, but that's also because of poor planning. Some could be turned into switch statements.
Also, having a mine car does increase difficulty, a little bit. So, I probably won't need that much more cars on screen.
Anyway, the game is coming along nicely and quickly regardless. Like the last game, don't expect anything ground-breaking, just something that would be fun for a couple of minutes.
@beardalaxy @matana Well, he's both British and a Sony fanboy, so that comes with the territory. Apparently, what pissed off a lot of his former fans was him bragging about letting his step-children watch Peppa Pig including the woke parts (something about teaching kids about non-binary people). I know next to nothing about that show, so I can't verify anything. He was also known for shitting on One Angry Gamer even before they made that "Traitors of America" list during the George Floyd shitshow.
@beardalaxy @matana I remember watching him along with the other Hidden Block members back in high school. Apparently, this guy has gone full woke now.
gamedev
gamedev
So, I think I fixed the lag problem, key word being "think". So, in SFML, you have two objects for sounds: sf::SoundBuffer and sf::Sound. The sound buffer just loads the sound file. And sf::Sound is an instance of said sound with a pointer to the buffer. Up until now, I have every game object holding all of the sounds they play in their own sf::Sound objects. I thought it wouldn't be a strain on the memory because the actual sound data is stored in the buffers, but now I have a singleton class to handle all the sound playing.
I've noticed that there is somewhat less lag when there is a clutter of cars, but I haven't truly verified that yet. I haven't done it on a huge cluster of cars. Anyway, this should be a good thing, because the game is piss easy right now with amount of enemies on-screen.
@ArdainianRight @hachi I bet the globalists would prioritize going after the transphobic seastead over the ancap seastead, tbh.
My #ActivityPub server #Vocata is rapidly improving and approaching the milestone of 250 commits, very much thanks to @steve who has started to systematically test it and fix bugs.
https://codeberg.org/Vocata/vocata
While not planned, I am looking forward to actually using it ;)...