@alex TERFs should be portrayed in a positive light because they're still feminists.
AGAIN?! The FBI has continued its long infamous history of creating the very terrorists it supposedly saves us from. They purposefully radicalized the mentally ill teenager just to entrap him and play hero.
re: TotK spoilers, rant
@beardalaxy @galena Speaking of which, if you have a series that spans multiple eras, why not have games with different characters entirely instead of different incarnations and descendants of the same hero? It would keep the series fresh and allow more world-building. Really, I feel like the series would be much better if:
1. It was about a single hero and his many adventures
2. It was about a single setting (or multiple settings) with unique stories, each with their own characters and with recurring themes that connect the stories together
as opposed to what we actually have because the Zelda is really about three souls bounded by a curse, destined to repeat the same story with slight variation. Granted, the adult timeline supposedly breaks this cycle because the Spirit of the Hero was sent back into the past, but still.
@Indigo Well the story and lore is hard to just ignore because the newer games prioritize it's half-baked story over gameplay. It's why I feel like some charm was lost after OOT.
@beardalaxy @idiot @RehnSturm256 I didn't mind the motion controls either. Even as a left-handed person, I'm perfectly comfortable swinging a sword with my right-hand, but with that said, it meant that this Link was canonically right-handed and I always loved how Link was a southpaw. It made him more relatable to me.
@Indigo
>I also feel like there being "lore" is kinda antithetical to the concept, it's the *Legend* of Zelda, I always took that to mean that every game is just the same story being told from a different "narrator" who may embellish details and use artist license
Not really. As convoluted as the Zelda lore is. It's been explicitly clear that some games take place before and after others (Zelda II taking place after Zelda I, OOT taking place before ALTTP, etc). The "legend" part could explain all the plot holes however.
@RehnSturm256 If you thought SS was bad, you will really hate ToTK because it somehow made it even worse.
I think the whole downfall timeline was created because OOT was essentially a soft-reboot of the series. It was a prequel and introduced so many recurring elements that weren't present in the games before it. They probably felt the need to justify why they weren't there in the previous games by having them in a separate timeline.
I was also hesitant to play BoTW, but that's because it always felt like a generic open-world survival game with a Zelda skin on top of it. It seemed like every other game was becoming open world after people got sick of the linear corridor shooters.
@beardalaxy Ocarina of Time's coming of age story wasn't even good because Link was put to sleep for seven years. From his perspective, growing up was instant when he pulled the Master Sword. And that's when the Zelda series really prioritized story over gameplay.
I have a theory that the decision to make Zelda more story driven during the N64 era was made to make up for all the RPG devs moving to the Playstation and Zelda being the closest thing Nintendo had to an RPG (excluding MOTHER and Fire Emblem which only one is a traditional RPG). They probably felt that they needed a more story driven Zelda to compete with the likes of Final Fantasy.
I also remember hearing about how the development of the cancelled Earthbound 64 had influenced the development of OOT. Itoi's talent at unique storytelling had some impact on Miyamoto, and he didn't want his games to look weak in comparison so he decided to make OOT more story driven. If you played both Mother 3 and OOT you will notice that both games are coming of age stories that span multiple years, so there is probably a connection there.
Majora's Mask is probably the only 3D Zelda game I truly love because the story is unfolded as you do more sidequests. You are not experiencing the story, you are dropped in the middle of it and it's up to you to put the pieces of the puzzle together.
@xianc78 dude I hated Zelda games around Skyward Sword when they 1) made a “””real””” timeline where some games only “”happen””” if Link “”fails”” in a previous game. It was so stupid and killed the series for me (I didn’t even play BotW until recently, I was so incensed).
all that was to validate their prequel where the Master Sword has a cringy character inside it (the Solo Star Wars movie did this too, by putting the brain of a loud mouthed, activist, feminist robot into the fans’ beloved Millennium Falcon, ruining all its previous appearances)
And 3) they invalidate Ganon as a villain by making him some genetic offspring of a generic Satan demon villain instead of some reoccurring soul reincarnated cursed with the Triforce of Power.
The idea that Ganon used a power not inherently evil, left behind by the goddesses at the point they left the world, was poignant. The Triforce pieces by itself practically finds the soul that most embodies its essence, and the lone man of the Gerudo embodies power and ambition and wholly. Only when all three are unified is balance restored. They threw away all of that with the demonic heredity of “”Demise””, and now Ganon is some annoying bitch of a true evil instead of THE true evil himself.
ToTK and how it contradicts the lore of the series along with thinking about how complicated the lore the series already was post WW had me thinking:
Zelda really had some charm that was lost in Ocarina of Time and even more by the time of The Wind Waker. The first four games prioritized gameplay over story, and the story that was there wasn't some over convoluted mess of a lore like it is now. And while there were technically multiple Links in those games, it wasn't apparent at the time. For all we knew, the series was about a single hero and his multiple adventures in Hyrule and surrounding regions.
Part of me wishes that the series stayed simple. None of this convoluted lore, half-baked story over gameplay, ship-bait female characters, etc. Just fun, top-down, action-adventures with RPG and Metroidvania elements, and just have it be about a single hero and his many adventures.
Seriously, just looking at modern Zelda and it's fanbase, it's mostly just shipping and debating about the lore of the series. The latter isn't bad by any means. The former is, however, and even then, it feels like most people don't even care about the gameplay. Like all the praise that OOT gets is just how "emotionally impactful" the story is when it is really just the same "coming of age" story where a character realizes that they are not who they thought they were, and the gameplay is just ALTTP in 3D.
Is the Banking Crisis Being Orchestrated? | Mises Wire https://mises.org/wire/banking-crisis-being-orchestrated
Even heavy subsidization of green energy cannot replace traditional power sources. https://youtu.be/SIv6dNQan3E
@PurpCat @ooignignoktoo @shibao @sjw @OrangeyIs I'm Eurasian yet my peers accept me as white for whatever reason.
The Keynesian revolution and its consequences have been a disaster for the human race.
Some quotes from Mises on Lord Keynes 👇
https://bird.makeup/users/GreatResetProf/statuses/1670879472474550291
@Alex @sjw @beardalaxy @matrix @shibao CP spam is a weapon use to take down sites that people don't like.
@matrix @beardalaxy @sjw @shibao I think their stocks actually rose and they ended up buying more studios since the AMA. It probably actually helped them.