@coolboymew @ArdanianRight @ChristiJunior
I think there are better ways to go out of their comfort zone. How about a Zelda game that doesn't star Link or more games that are set outside of Hyrule or don't involve the princess? These are the Zelda games I want to see more of because I would like to see more worldbuilding in the Zelda universe. I mean Hyrule probably has more hero's that aren't incarnations of Link (technically the adult timeline Links are this but they're still called Link).
If you want to change the gameplay, just give me a 3D Zelda with the structure of the 2D games. No fairy companion, no generic coming of age story, maybe allow the ability to play dungeons out of order, etc. There are so many Zelda "fans" who have never played any of the 2D games and that pisses me off. It seems like they only play Zelda for the waifus or just so they can call themselves hardcore gamers. Majora's Mask is honestly the only 3D Zelda I really like. It makes me wish that Yoshiaki Koizumi became the lead producer of Zelda instead of Eiji Aonuma.
BoTW was really just a response to the lukewarm reception of Skyward Sword and the insane popularity of Skyrim. If Skyworld Sword wasn't a linear hubworld, BoTW probably would never happened.
>even if a little empty
That's my main complaint with most open world games. The vast majority of them are just a bunch of sandboxes with missions scattered around the world with locations that feel way too similar to each other. It almost feels like these worlds were generated by computer algorithms. Sure it's fun to just roam around and immerse yourself into a vast open world, but I think the more metroidvania approach makes exploration more rewarding.
@ArdanianRight @ChristiJunior @coolboymew I just don't like that Nintendo decided to make an open world Zelda game with survival and crafting elements just because everyone else is doing it. They could've just gone with the Zelda 1 or ALBW structure and I think most people would be okay with it.
I'm just hoping that the sequel to BoTW will have more traditional dungeons (actually make them mandatory while have the shrines be optional), heart pieces, and more distinct locations. I'm fine with the open world, but I would still like to see traditional Zelda mechanics.
@SteveTheDragon @Monadwill @coolboymew Pretty much every retail job is going to have customers and managers treat you like shit.
Since twitch banned it, here is a bit of contraband.
A blind run
https://www.youtube.com/watch?v=vSr3aXd4XuQ
@coolboymew
>The simps against emulations are really getting on my nerves. If it wasn't for emulation and piracy you couldn't play 99.99% of games made in the past, they simply ain't being rereleased.
Fucking this. People don't realize how much of the gaming community was built at least partially on emulation. Piracy and emulation is probably what got cult classics like Earthbound out from under the radar. Most people I know first played it through emulation. Nintendo probably wouldn't have bothered re-releasing it on the VC otherwise.
And if Nintendo is going to go after those who use emulators, they might as well stop certain developers from putting their games on there systems because it isn't uncommon for developers to have ROMs of old games for research and reference. Not to mention developers like Toby Fox who were previously ROM hackers. Why does Nintendo think they can go after an even because they're using emulators for better picture quality but will allow developers who were previously ROM hackers or use their ROMs for design reference?
@matana @coolboymew @Monadwill Yeah. I forgot PC gaming was hugely popular in Europe. I've never understood why though.
@coolboymew @Monadwill Well obviously I wasn't referring to the Incredible Machine in particular, but you said "PC games in stores are somewhat dead" so I thought you meant present tense.
@coolboymew @Monadwill I was talking about back before digital distribution. Physical copies of PC games are dead everywhere outside of collector's editions and usually only indies bother with them.
Back when physical copies were still relevant, the big boxed games were usually sold in either higher-end stores like Target or electronic stores like Best Buy. Stores like Wal-Mart had a bunch of bargain-bin crap. Usually, they were full versions of WildTangent games, but if you were lucky, there will sometimes be a budget, jew-case only re-release of a AA or AAA game much like how Nintendo had their Player's Choice program.
Eventually, publishers decided to forgo big box PC games entirely and resorted to using standard DVD cases (or in EA's case big DVD cases) just like with console games. I guess they did it so stores like Wal-Mart would sell them at a much affordable price.
Looking back on it. This was all because PC gaming was always a niche market up until the release of Steam and it was not guaranteed that the game you purchased would work on your computer and stores would probably be bombarded by tech-illiterate parents demanding refunds. That also probably explains why these budget title games had both Windows and Mac OS binaries on the same disc. Hell, the first time I ever heard about Linux was from one of these games because it also had a Linux binary on the disc.
@coolboymew @Monadwill The one thing that Target had over Wal-Mart was that they had a much better PC game selection. Wal-Mart usually only had the bargain-bin, jewel case only, shovelware crap.