@beardalaxy I don't have Windows and AFAIK RPG Maker games don't work well on Linux under Wine but I'll try it.
@beardalaxy Doesn't seem too surprising actually. I find it impressive when people use engines for games they were never intended for. My personal favorite would probably be the Backyard Sports series which ran on SCUMM, an engine solely intended for point-and-click adventure games and nothing more, but was able to handle shit like physics and AI. And adventure game engines are probably the most basic engines out there.
@beardalaxy Do you still plan on using RPG Maker for that horror game? You seemed to imply that it's not an RPG.
@rasterman @chuculate @mozilla It should have been obvious since the very beginning. They have been using Google as their default search engine for as long as I can remember.
@Indigo @ItsSkyDragonz I just recently played the original GBA game (using a semi-complete fan translation). It's pretty fun, but I can see why Nintendo seems to neglect this franchise because other than being a swimming-focused platformer with Metroidvania elements, it doesn't really bring anything unique to the table.
@judgedread I love how the CSS for his avatar and name, is also broken in the screenshot.
The absolute state of Gab.
@LukeAlmighty Stick with restaurants that let you order by phone.
@beardalaxy @matana I sometimes watch GMT and Snowman Gaming. I like GMT's Boss Keys series where he analyzes the dungeon design in the Zelda games.
When it comes to GDC (and pretty much most of these game design videos really) it's hard to sift through all the SJW propaganda. It's the exact same reason I stopped watching Extra Credits.
@PraxisOfEvil
>Abuela
Just fucking say "grandmother" for fucks sake.
@beardalaxy @matana Also, I think you have it much easier than I do because you are using a full-fledged engine while I'm using basic frameworks. I think it probably would be much easier if I use something like Unity, Unreal, or Godot but I kind of like programming some things from scratch.
@beardalaxy @matana Right now, I'm just working on a generic verticle shmup. I switched from Python (using the Pygame library) to C# (using the MonoGame framework) during late high school (2017) but hadn't work that much on gamedev since then due to college and having a part-time job.
I actually attempted to work on my dream game back in high school when I was still using Python, but I was unprepared for that and Python is way to slow to create a full-fledge game like the one I was creating. I realized that I was better off learning a new language from scratch and learn more programming concepts.
You mentioned playing video games when getting home from work. I have that habit, but I feel like that I haven't played enough games to fully understand the inner workings of the medium.
I'm trying my best to stay focused now. I realized that I wasted my time obsessing over all the idpol among other things for the past few years when all that energy could've been spent on more productive things.