re: gamedev
@Binkle @NEETzsche Haven't heard of it until just now. It seems interesting.
gamedev
@NEETzsche Which is partly why I avoid using them. Frameworks like Pygame, MonoGame, and Love2D are good enough if you are just doing 2D stuff. If I was doing 3D, I would probably use an engine.
gamedev
@NEETzsche Maps.
re: gamedev
@Binkle Placing tiles isn't that bad because you have some visual representation, but placing objects is a bitch since you have no visual representation of the non-tile objects.
For my next project, I'm considering creating my own (non-XML) format because I fucking hate DOM.
re: gamedev
@Binkle I use the MonoGame framework. My level format is just basically an XML file. I have a tilemap and then a list of objects. I have to manually write the XML files because I'm too lazy to make a level editor.
gamedev
But if I do switch, then I have to relearn everything even if it would be much easier. The only reason why I didn't use an existing engine in the first place, was because I wanted to feel special.
But whatever, MonoGame is decent enough and I still think I can handle the shortcomings of using a framework over a full engine.
@ItsSkyDragonz There are huge pockets of mass non-compliance going around all over the world. They are just not broadcasted. I know that there are some small businesses in Europe and Australia that aren't following mandates.
@ItsSkyDragonz If I get any flu-like symptoms, I try my best to hide it so I don't have to get tested.
@beardalaxy Glad that nobody in my family has gone tranny yet.
@beardalaxy This is basically why Duke Nukem Forever was stuck in development hell.