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gamedev 

Added alert text at certain points when enemy ships come from behind.

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xianc78 boosted

@mikuphile @allison Yeah, but it's bytecode so it's not doing lexical analysis, creating parse trees, etc on the fly.

@ryo Oh yeah, also....
>I noticed perfectly flat snowlands while watching out of the window
That fits perfectly with the "official" oblate spheroid model. The poles are flatter than the rest of the globe.

@neo @Telvannichad @ryo You can do that without AJAX. Just have an external script that puts down a few links via document.writeln() or innerHTML.

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@ryo There goes one of my favorite video game franchises.

@ryo @Telvannichad @neo I'm kind of tempted to use it just so I can have a navbar that I can change on every page without server-side scripting or editing each individual page.

@matrix I'm such a hateful bigot just for thinking that being straight is normal and for believing in free association.

@matrix @hj Anyone who answers "agree" or "strongly agree" needs to an hero now. You don't value your life anyway.

xianc78 boosted
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xianc78 boosted

@icedquinn @allison I've briefly tried Nim before. I really like the Python-like syntax. I tried to get their SDL2 wrapper to install once but failed.

@allison I hope developments improve. I feel really guilty using .NET/Mono, but MonoGame suits me the best right now.

@allison I would really love it if Golang was more gamedev friendly. It's exactly the kind of language I would use.

@allison I would use SDL or SFML with C/C++ but I don't like manual memory management (I always think of that game-breaking bug in DK64 that required the N64 Expansion Pak in order to mitigate).

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