@lanodan Good. You are no longer Vitamin A deficient.
@beardalaxy @LukeAlmighty Apparently, some Microsoft employee gave the Godot team a $24,000 donation on the condition that they added C# support. They had to make a separate version though as C# runs on a VM as opposed to native machine code.
@beardalaxy @LukeAlmighty
>The sad thing is that this will just push more devs to Unreal, who already has a huge market share even in the AAA space.
The one thing that might make people use Godot instead of Unreal is that Godot supports C#, the same language that Unity uses. Unreal only supports C++ and Blueprints.
Though all three engines have different ways of dealing with 3D coordinates which can make everything a bit confusing.
@LukeAlmighty @beardalaxy Open source is not communist. Ancaps don't believe in intellectual property either. One of the most prominent leaders of the open source movement Eric S Raymond is a right-libertarian and openly gets triggered when you call FOSS communist.
@beardalaxy @LukeAlmighty
>This is also kind of the problem with "free" game dev tools in general.
The correct term is "freemium".
@LukeAlmighty anyone still using unity after the ceo started saying "game devs don't monetize enough and they're fucking stupid because of that" and teamed up with a spyware company kind of gets what is coming to them.
I feel bad for the devs who can't really change their engine now, if they're too far into their project.
The sad thing is that this will just push more devs to Unreal, who already has a huge market share even in the AAA space.
This is also kind of the problem with "free" game dev tools in general. With a paid engine like RPG Maker you don't have to owe any royalties whatsoever. That's one thing that I really like about it.
I'm going to be learning Godot as soon as my current game is finished. I may or may not use it for my next one, just depending on how fast I can learn it and how intuitive it is.
@icedquinn Just write your own engine.
Okay, I've been neglecting on a Windows port for my SFML game, Distant Ruins for quite awhile now. If anyone is willing to do it, that would be appreciated. You should be able to compile it with MinGW. The build.sh script can easily be converted into a batch file with a few modifications. Run it and you should be able to get a working Windows executable.
Let me know if you are able to do this.
@ArdainianRight @hachi Sakurai's channel is the only gamedev channel I know of that doesn't talk about trannyshit in games. I hope it stays that way.
@PurpCat Don't you live in the midwest? Shop at Meijier instead.
@PurpCat @theorytoe There is also FreeBASIC which has it's own built-in graphics library.
@danielhudson You should be lethally injected first, you fucking weirdo.