How the fuck are game devs not learning their lesson in NOT tying up their engine physics to fps.
I’ve been thinking about this for a few days, and spent the day researching, and I think I might be able to do something interesting.
I haven’t worked out all the details such as the medium or the distribution platforms, but I’m going to start working on a regular publication of sorts which covers the geopolitics of different countries through the lens of anarchist principles, as a counterpoint to the StratFor/IC/etc source-aggregation and opinion pieces out there. I’m going very simple with things; I’m calling it 7 on Geopolitics in the folders of text files I’ve built up today.
I would hope, given the grey markets as they are on the internet right now, that doing enough of this and providing interesting-enough as well as resourceful content to people, that people might in turn express their thanks with crypto, but I would never want it to be subscription-seeking or non-agoric or even involuntary/coerced; my hope by doing such a thing would be to use my research skills in a more helpful and organized manner than schizoposting random shit on fedi. The research today has been really fun, too; just immersing myself in a different place and finding data sources and sources of sources and maps that let me look at a place through many or no lenses. People do seem to like my geopol-posting, but I think I can present it better and give myself the time to address responses in a way that isn’t quite as unpredictable and hostile.