#DRM isn't just an annoyance -- it's a violation of your right to use the items you own as you see fit. Learn more about our Defective by Design campaign at http://defectivebydesign.org, and follow our campaign account at @endDRM
And no. I will NEVER make a macOS port of any of my games, even if you email me a macOS DMG, especially given that Apple loves to break compatibility every few years. I'm sticking with ONLY Windows and Linux ports. Maybe I will port my games to more obscure operating systems like BSD or Haiku, but I WILL NOT support Apple. It's already bad enough that I have to have Windows ports in order to have a decently sized audience.
Also, I will not port any of my games to mobile either.
A couple free & open-source Engines and game frameworks you can use today as alternatives. Feel free to comment with more.
Godot - https://godotengine.org
MonoGame - https://www.monogame.net/
FNA - https://fna-xna.github.io/
SDL - https://www.libsdl.org/
SFML - https://www.sfml-dev.org/
Adventure Studio - https://www.adventuregamestudio.co.uk/
bgfx - https://github.com/bkaradzic/bgfx
armory3d - https://armory3d.org/
ogre3d - https://www.ogre3d.org/
Renpy - https://www.renpy.org/
Okay, I've been neglecting on a Windows port for my SFML game, Distant Ruins for quite awhile now. If anyone is willing to do it, that would be appreciated. You should be able to compile it with MinGW. The build.sh script can easily be converted into a batch file with a few modifications. Run it and you should be able to get a working Windows executable.
Let me know if you are able to do this.
In response to the current #Unity situation, this is what you deserve for not writing your own engine. A multimedia framework is all you ever need.
Huh, so Unity has reached the killing-the-golden-goose point of their enshittification: https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs
20c per install doesn't sound like much to PC users, but that's potentially enough to nuke mobile gaming entirely. Which they know, because they also run the stats system mobile devs use to calculate ARPU/ARPPU.
Unreal taking a small cut of revenue works fine. That's based on you know, money you made.
Unity charging based on "Installs" might actually cost you money in mobile space. Or if you do a PS+ freebie. Or GamePass. Or especially an EpicStore freebie. They know what they're doing, and it's fucking evil.
Instead of violating unjust laws, protestors using “uncivil obedience” follow the law (but in a way that undermines its very rationale).
Examples include atheists who have used laws to keep ‘pornography’ out of schools to request that the Bible be banned, and the Satanic Temple, which has used rules permitting religious after-school clubs to found clubs for young Satanists.
More from an expert of this growing form of #protest:
https://theconversation.com/uncivil-obedience-becomes-an-increasingly-common-form-of-protest-in-the-us-209928