Monkeywrenching the New World Order - #SolutionsWatch
From ULEZ camera sabotage to culture jamming in the supermarkets to QR code tinkering, there are no shortage of wrenches that can be thrown in the gears of the technocratic enslavement grid. So, what methods of monkeywrenching the New World Order will work for your own purposes? Let's put on our thinking caps and explore the possibilities in this mischievous edition of #SolutionsWatch.
Top finance and banking Professor Richard Werner, a former WEF young global leader says the globalists ultimate goal is to implement CBDCS as a chip under the skin.
The technology was ready in 2015 but they have delayed the agenda, implemented various crises to soften people up so they eventually accept it. Eg through universal basic income.
https://twitter.com/SaiKate108/status/1681141978770341890?s=20
FAQ from Unity says that for WebGL content in the browser, it counts as an "install" for every "initialization of the runtime on a client device" — which would seem to mean every page load.
Nobody involved in writing this policy understands the product. It's wild that their attempts at clarification are actively making this worse.
https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/
Hey, you know, you can import Unity packages into Godot using the importer we made for our software stack...it'll even convert scenes and assets for you! Isn't that convenient? Dunno why I felt like mentioning that.
https://github.com/V-Sekai/unidot_importer #godot #godotengine #unity #gamedev
G20 Announces Plan to Impose Digital Currencies and IDs Worldwide
@LukeAlmighty anyone still using unity after the ceo started saying "game devs don't monetize enough and they're fucking stupid because of that" and teamed up with a spyware company kind of gets what is coming to them.
I feel bad for the devs who can't really change their engine now, if they're too far into their project.
The sad thing is that this will just push more devs to Unreal, who already has a huge market share even in the AAA space.
This is also kind of the problem with "free" game dev tools in general. With a paid engine like RPG Maker you don't have to owe any royalties whatsoever. That's one thing that I really like about it.
I'm going to be learning Godot as soon as my current game is finished. I may or may not use it for my next one, just depending on how fast I can learn it and how intuitive it is.
Okay, I've been neglecting on a Windows port for my SFML game, Distant Ruins for quite awhile now. If anyone is willing to do it, that would be appreciated. You should be able to compile it with MinGW. The build.sh script can easily be converted into a batch file with a few modifications. Run it and you should be able to get a working Windows executable.
Let me know if you are able to do this.
Just wages => living wages => UBI => dependency on government => revenue failure => reset
https://mises.org/wire/why-just-wage-theory-doesnt-make-much-sense