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@LukeAlmighty anyone still using unity after the ceo started saying "game devs don't monetize enough and they're fucking stupid because of that" and teamed up with a spyware company kind of gets what is coming to them.

I feel bad for the devs who can't really change their engine now, if they're too far into their project.

The sad thing is that this will just push more devs to Unreal, who already has a huge market share even in the AAA space.

This is also kind of the problem with "free" game dev tools in general. With a paid engine like RPG Maker you don't have to owe any royalties whatsoever. That's one thing that I really like about it.

I'm going to be learning Godot as soon as my current game is finished. I may or may not use it for my next one, just depending on how fast I can learn it and how intuitive it is.

xianc78 boosted

Okay, I've been neglecting on a Windows port for my SFML game, Distant Ruins for quite awhile now. If anyone is willing to do it, that would be appreciated. You should be able to compile it with MinGW. The build.sh script can easily be converted into a batch file with a few modifications. Run it and you should be able to get a working Windows executable.

Let me know if you are able to do this.

codeberg.org/xianc78/DistantRu

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xianc78 boosted
2,500 years of wild climate change in southern Europe: It was warmer in Roman Times than now
"Nothing at all about the modern era stands out as unusual at all"
Climate Chains without SUV's!
https://joannenova.com.au/2023/09/2500-years-of-wild-climate-change-in-southern-europe-it-was-warmer-in-roman-times-than-now/
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xianc78 boosted

#DRM isn't just an annoyance -- it's a violation of your right to use the items you own as you see fit. Learn more about our Defective by Design campaign at defectivebydesign.org, and follow our campaign account at @endDRM

xianc78 boosted
Instance is going offline in a day or so as I make just a blog at this instance or something moving vms. I am at @PurpCat and @Pawlicker
xianc78 boosted

And no. I will NEVER make a macOS port of any of my games, even if you email me a macOS DMG, especially given that Apple loves to break compatibility every few years. I'm sticking with ONLY Windows and Linux ports. Maybe I will port my games to more obscure operating systems like BSD or Haiku, but I WILL NOT support Apple. It's already bad enough that I have to have Windows ports in order to have a decently sized audience.

Also, I will not port any of my games to mobile either.

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xianc78 boosted

Okay, I've been neglecting on a Windows port for my SFML game, Distant Ruins for quite awhile now. If anyone is willing to do it, that would be appreciated. You should be able to compile it with MinGW. The build.sh script can easily be converted into a batch file with a few modifications. Run it and you should be able to get a working Windows executable.

Let me know if you are able to do this.

codeberg.org/xianc78/DistantRu

xianc78 boosted
xianc78 boosted
I hate multifactor authentication, I hate sms, I hate emails, I hate above all else, authenticator applications you have to install in your phone and that never send the notification or just silently send it over.
I hate them I hate them I hate them.
Just let me use an user and pasaword like every normal person.
Yes I am me!
These are not nuclear codes we're dealing with. Wich I would require a passphrase book printed on paper behind a safe with two keys that need to be opeeated by two people.
I just want to log in into a vpn and get work done.
xianc78 boosted
@D-Droid @alex That's what happens when you move away from jpg, gif, and png. WebP was a compromise with Satan and now the harvest is being reaped.

In response to the current situation, this is what you deserve for not writing your own engine. A multimedia framework is all you ever need.

libsdl.org/
sfml-dev.org/

xianc78 boosted

Huh, so Unity has reached the killing-the-golden-goose point of their enshittification: gamedeveloper.com/business/uni

20c per install doesn't sound like much to PC users, but that's potentially enough to nuke mobile gaming entirely. Which they know, because they also run the stats system mobile devs use to calculate ARPU/ARPPU.

Unreal taking a small cut of revenue works fine. That's based on you know, money you made.

Unity charging based on "Installs" might actually cost you money in mobile space. Or if you do a PS+ freebie. Or GamePass. Or especially an EpicStore freebie. They know what they're doing, and it's fucking evil.

#GameDev #Unity3D

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