the games industry is waaaaay too focused on "realism" and it takes away from it actually seeming real, funny enough. there's a certain style you have to achieve to trick someone's brain into glossing over inaccuracies, but when you just go all in on the realistic stuff then your brain picks up on it way more.
especially with all of the techniques devs use for various things... they end up looking really bad in motion and you focus way too much on them. it ruins the immersion. i'll take purely rasterized lighting that's really good over ray-traced reflections that smear everywhere when you turn the camera any day.
Super Mario World now has a native PC port.
Does your site have RSS and/or Atom feeds and no good way to advertise as such?
I pixelled some basic little buttons (in 1x and 2x density) like how I remember them being back in the day!
You may use these however you wish. Those who care may consider these licensed under the Creative Commons Zero license.
gamedev
Created a second boss. This one is like the Dark Nut-like enemy, but you have to bomb it once, then it turns yellow, then you can strike it.
The screen goes black in the video because the game crashed due to a segment fault.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
I'm not a Musk fanboy by any means, but this is probably the lamest anti-Musk argument I've seen.
JRPGs slowly becoming a reality, except inverted. All the filler characters look like some character creator randomized mishap and you can spot the main cast because they all look "normal."
RT: https://poa.st/objects/687ab0d8-5327-491b-a947-83153b4b225d