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I honestly wish that Nostr succeeded because despite it's reputation, it's a brilliant concept. I think the biggest problems with the Fediverse are the fediblock culture and instance fatigue. Having accounts that aren't bound to a single server forces everyone to judge people on an individual basis and doesn't force people to create a new account elsewhere if their instance shuts down.

But of course, everything nice has to be ruined by pedos and scammers.

xianc78 boosted
WHY YOU SHOULD PAY CASH

WHEN YOU PAY DIGITALLY MOST OF THE MONEY GOES TO THE BANKS NOT YOUR COMMUNITY!

"I copied this from someone else. Very interesting and it really made me stop and think about using cash more often.
I have really never thought of this has anyone else?
💲Please understand what NOT
using cash is doing.
Cash is important. 💸
Why should we pay cash everywhere we can
with banknotes instead of a credit card? 💳
- I have a $50 banknote in my pocket.
Going to a restaurant and paying for dinner with it. The restaurant owner then uses the bill to pay for the laundry. The laundry owner then uses the bill to pay the barber. The barber will then use the bill for shopping.
After an unlimited number of payments, it will still remain a $50, which has fulfilled its purpose to everyone who used it for payment and the bank has jumped dry from every cash payment transaction made...
- But if I come to a restaurant and pay digitally - Card, and bank fees for my payment transaction charged to the seller are 3%, so around $1.50 and so will the fee $1.50 for each further payment transaction or owner re laundry or payments of the owner of the laundry shop, or payments of the barber etc.....
Therefore, after 30 transactions, the initial $50 will remain only $5 😫 and the remaining $45 became the property of the bank 🏦 thanks to all digital transactions and fees.
Small businesses need your help and this is one way to help ourselves too. Pull small draws of cash out at a time and use that instead of tap, credit, etc.
When this is put into perspective, imagine what each retailer is paying on a monthly basis in fees at 3% per transaction through their POS machine.
If they have, for example, $50,000 in sales & 90% are by Card, they are paying $1500 in fees in ONE Month. $18,000 in a year! That comes out of their income every month.
That would go a long way to helping that small business provide for its family!🏦♥️" got this from a good friend"


#FightTheCashlessSociety #SurveilanceState #StopSpyingOnUs #SocialCreditSystem #NSA #FBI #CIA #CIAMisconduct #USPolitics #Progressive #Green #EdwardSnowden #FreeSpeech #FreeAssembly #CivilLiberties
xianc78 boosted

Does anyone have any experience with OpenStreetMap uMaps? Can you create a map that anyone can contribute to? Also, which is the best host for uMaps (in both service quality and having a lax enough ToS)?

xianc78 boosted
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xianc78 boosted
There is no way you could portray the rejection of smartphones as a boomer view. Boomers are equally hooked on that ecosystem as everybody else and probably suffer more because of it.

Apparently, if you submit your game to the ESRB and the word "cunt" is used at all, then they will automatically give you an AO rating.

This means that this one game that I would like to make that would most likely have a T rating would be rated AO because the word "cunt" would be used.

People seriously need to drop the negative stigma of that word. I honestly hear "nigger" being used more than the word "cunt". It's pathetic.

xianc78 boosted
i want nntp to come back but like slightly better
xianc78 boosted
Ragebait is trite and overdone. Maybe try posting about your hobbies? You didn't let the internet dopamine machine turn rageposting into your hobby, right anon?
xianc78 boosted

gamedev 

Added a blue sword, which is even stronger than the white sword. There is no shop item for it yet, and as you can see in the video, there is no HUD icon for the blue sword either.

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gamedev 

Created a new room layout. Zelda 1 had water-maze rooms, and I realized that mine didn't so I created one. Though I am kind of limited because the key will always be placed in a random room and the room coordinates for the key (in tiles) is always (10, 5), so I have to accommodate that when designing rooms like this.

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xianc78 boosted
Happy New Year.

I don't do "new year's resolutions", I do goals and experiments.

The difference between a resolution and a goal is that a goal is about establishing where you want to end up, so that you remember to keep taking concrete steps in that direction. A resolution is about trying to talk yourself into staying motivated. A resolution is a tacit admission that you are not in control of yourself, and I am, so I don't make resolutions.

Experiments are a third category. An experiment is when you decide to TRY a certain lifestyle change to see if it "works" to carry you toward your goals without serious side-effects.

For New Year, I decided to begin some experiments:

1. I'm stopping the use of twitter because growing an account there is so slow that I'm not motivated to invest the time, and it's a slop-factory which is wasting my time doing anything else. This is actually not starting an experiment but rather ending one, which I started about 6 months ago to see if I could grow my twitter account.

2. I moved my computer into my office and for the most part, I'm leaving it here. As I type to you now, I'm in the office. My long term DREAM is to have a tech-free personal life and keep my computer equipment in an office setting for work purposes only.

It's been 5 days and this experiment has already helped me to understand that dream better. I don't have a TV in the living room, so without the computer I don't have access to YouTube. My YouTube feed is fairly high quality because I don't watch very often and I subscribe to interesting and informative channels. I don't think TV belongs in the living room, but it might be that this lifestyle is better with a home theater room of some kind.

Obviously I can watch YouTube in the office, as I'm writing to you now, but I am making a conscious effort to enter the office with objectives, and leave when those objectives are complete.

So far, I've been significantly more productive than I had before so I'm counting that as a win. Because this is an experiment, I can learn from it and make changes to it as I go, something I intend on doing.

So anyway, Happy New Year and this is why I might be posting a little bit less.
xianc78 boosted
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Video game graphics already look good enough. They have for the better part of the last decade and we are at the point of diminishing returns. Imo, the thing that AAA studios should be focusing more effort on is physics simulation. That will help the game worlds feel much more immersive, by exponential amounts. I want to see reactive water, cloth, dirt, sand, trees, grass, everything.

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So, were you were a SEGA kid in the 1980s? Then you probably know the original Alex Kidd in Miracle World – maybe it even caused you to rage-quit a few times.

Here’s the deal: back when Nintendo’s NES was printing money thanks to Super Mario Bros., every other platform needed its own Mario wannabe. For the Commodore 64, it was The Great Giana Sisters. For DOS, it was Commander Keen. For the SEGA Master System, it was Alex Kidd.

Before Sonic the Hedgehog became SEGA’s mascot and finally sold consoles for the company, Alex Kidd filled that role. He was a bit of an oddity – something of a monkey boy with elf-like ears and a tail. SEGA released several Alex Kidd games (Alex Kidd in Shinobi World, Alex Kidd in High Tech World, etc.), but Miracle World was his magnum opus. Like Mario, that game was a brightly colored platformer where you jumped around collecting items.

However, despite some aesthetic similarities, Alex Kidd played quite differently from Super Mario Bros. – he was more like Mario’s scrappy, unpolished cousin. Mario jumped on enemies. Alex Kidd punched them. Hard.

Power-ups, like rings, enhanced your attacks, letting you punch from a distance. Occasionally, you’d get vehicles like a motorbike, though I always found the motorbike frustrating – it often caused more problems than it solved, especially in areas requiring precise jumps.

One odd quirk was encountering “power-ups” that hid enemies you couldn’t punch out. The only way to deal with them was to outrun them until they disappeared off-screen. That always felt cheap to me. To be fair, even Mario wasn’t immune to this kind of trickery – Super Mario Bros. 2 (the Japanese version, later released in North America as The Lost Levels) had a poison mushroom that could kill you. Still, it felt unfair.

Unfortunately, Alex Kidd in Miracle World could never truly compete with Super Mario Bros. for a few reasons:

Poor hit detection: The hitboxes were terrible. If you even got just a little close to an enemy, you’d die.
Rock-paper-scissors: Every few levels, you had to play best-of-three games of rock-paper-scissors. Losing meant game over. Imagine playing for half an hour, only to lose everything because of a random chance minigame.

Despite these flaws, we SEGA fans loved it – partly because it was fun, but mostly because admitting Mario was better felt like treason.

Fast-forward to today. Alex Kidd in Miracle World DX dropped in 2021, and it’s everything we wanted back then. Gorgeous 2D visuals, toggleable with original graphics (now in widescreen!), and – hallelujah – fixed hitboxes. The rock-paper-scissors games with end bosses is still there, but losing doesn’t make you want to throw your controller into orbit. Infinite retries and lives make it approachable without gutting the challenge.

Interestingly, SEGA didn’t develop or publish this remake. It was developed by Jankenteam and published by Merge Games. This surprised me because Alex Kidd in Miracle World is such an iconic Sega title. Based on the credits, the developers appear to be Brazilian, which makes sense—Brazil has a massive love for Sega and the Master System, even to this day.

Would I recommend the original Alex Kidd in Miracle World? Only if you enjoy video game archeology or want to relive the trauma of poorly times punches. But the remake? Absolutely. It’s like seeing an old friend who finally got their act together. If Miracle World DX got released in 1986, we might’ve seen Alex Kidd punching Mario off his throne.

So, go on – play the remake. It’s a miracle its awesomeness doesn’t punch you in the face.

I kind of want to create a spiritual successor to the Strike video games (Desert Strike, Jungle Strike, Urban Strike, etc.), but I have no experience with isometric projection, and that will especially be difficult with SFML's like a depth buffering. I could just simply do a top-down game, but it would make the helicopter hook grabbing look awkward.

Okay, scratch that because I just realized that twin-stick shooters rely on "chasing the player" enemy AI while most dungeon-crawler type games rely on wandering randomly AI.

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I remember having mind blown learning that the Master System has not been discontinued in Brazil, but it turns out that these newer Master System models are just system-on-a-chip consoles with built-in games and no cartridge slots. That's kind of lame.

That's like saying that the Atari 2600 is still alive and well because Atari Flashback consoles are a thing. Granted, these newer Master Systems use actual Master System hardware, but still.

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