Bryan Lunduke has been banned from the Librewolf Matrix server. His crime ? Being Bryan Lunduke:
https://x.com/LundukeJournal/status/1895951775557193880
They're also starting to ban people who even mention Lunduke:
https://x.com/LundukeJournal/status/1895953187666026839
Such welcoming people.
gamedev
Added a delay after the player sprite disappears and before the level restarts. I kind of cheated by just copying the same transparent frame like 6 times just to give the illusion that there is a delay between the death animation finishing and the level restart, but the animation is still going up until the restart of the level.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
I mean, I could just use a Windows VM, but I would do it if and only if I can get the latest version of MinGW and SFML running on Windows 7 (the last tolerable version of Windows, IMO).
gamedev
Tried to make the "death whirl" animation in sync with the sound effect. Now, I realized that I need two delays. One before the player starts spinning (just to allow the mind to process that they got hit) and one for after the player disappears.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
Finally, someone else agrees with me that more free (as in freedom) software developers should charge for their builds.
gamedev
Finally found a "death whirl" sound effect for when the player gets killed. It took me forever to find one because I didn't know what it was called. Obviously it's not in sync because it's a stock sound effect that I just downloaded, but I plan to sync it in due time.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
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