I'm debating on whether I should even have music in the credits of my game, as I can't compose music myself and I need music that is timed with the credits. There are some works out there that get away with just having silent credits, but that usually signifies someone dying at the end or something like that.
We couldn't believe it at first, but one of the most common numbers guessed about the #IPv6 adoption among logged-in users is 42%. We assume that many users took this number as a joke. But in all seriousness: it is correct! (It is exactly 42.0095476% higher than that of our largest competitor #GitHub 😄)
We boosted the first post with that guess, but feel free to browse all the other awesome project recommendations made in this thread, too!
(Context on the number 42: https://en.wikipedia.org/wiki/Phrases_from_The_Hitchhiker%27s_Guide_to_the_Galaxy#The_Answer_to_the_Ultimate_Question_of_Life,_the_Universe,_and_Everything_is_42 )
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gamedev
Fixed the boss bug. Although I didn't record the bug, the bug was that some bosses would just hang upon death. Turns out they aren't calling the animation method.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
I also love how these guys just straight up pretend that it's still 1997 and that 3D PC gaming is either a luxury or non-existent. These guys brag about how "advanced" their engines are, even though they are just isometric engines and dead bodies not disappearing isn't something to write home about.