God's Disdain Version 1.0.14 Patch Notes
-Fixed a bug where the rock puzzle in the Great Loot Dungeon wouldn't reset when you pressed the switch.
-Fixed the audio repeating glitch for the rock puzzle in the Great Loot Dungeon.
-Fixed collision in the Zantobir Art Gallery to make sure NPCs can't lock you inside.
If you are playing on Newgrounds, there seems to be an issue with Brave Browser where it erases save files. I'm trying to find the source of this issue but for now, I would recommend using a different browser or downloading the game instead.
I think as I gamedev, I'm probably most similar to Chris Sawyer. Granted, I don't make the type of games he's known for, but I compare his stubborn insistence on writing his games almost entirely in Assembly, even when that practice was obsolete to my insistence on writing my games in C++ and SDL when even the triple AAA studios are using pre-built engines like Unity and Unreal. Also, he specialized in isometric games which I have a soft-spot for.
It's such a shame that he stopped making games after Locomotion (the mobile ports of RTC don't count). Though him being a private person kept him out of drama and controversy unlike most other gamedevs. Seriously, he is probably the least polarizing gamedev because of his privacy.
A few years ago, I would've said John Carmack, but he was focused on making his games as cutting-edge as possible while I'm perfectly content with just making simple engines. Plus, I'm not a fan of his post-game endeavors. His work on Oculus obviously helped the creation of the Metaverse, and I don't think his AI startup is going to go anywhere and might even end up worse than his failed space start-up.
Could anyone see if my game loads up in their browser and works with Chrome OS and Mac OS? I'm curious and don't have access to either of those. My phone running android doesn't work with it so I want to know what devices are actually supported.
This is why mandatory accessibility is actually an inconvenience.
Game now loads level from a file.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
If you've supported social media censorship to crack down on 'misinformation' and hate, don't be shocked when governments use age verification and other means to silence any and all dissent.
It's been reassuring to see more "mainstream" digital advocacy orgs pick up resistance to Digital ID, but jarring to see how they supported effectively the same scheme during the covid years.
Hopefully people are just learning.
God's Disdain Version 1.0.12 Patch Notes
-Added mouse functionality to the difficulty option.
-Changed default options as a failsafe in case the included configuration file is unavailable.
-Locked input after selecting New Game on the title screen.
-Removed the free map item given to the player at the start of the game.
-Fixed dialogue positioning in Kowan Town and the overworld when clicking on boats you don't own.
-Fixed an issue with the Supply and Demand quest where interacting with Slim would cause the player to become permanently invisible.
If you have saved your game while in this invisible state, please navigate to the pool of water beneath Pacho Town. It is right next to the road you took to find Slim. If you click on it, your character will become visible again. It will be easier if you use your mouse to do so. Apologies for the large inconvenience.
So I watched Synthetic Man's review of Kirby Air Riders and he makes a point about multiplayer games that don't get updated in that they get boring once someone knows the ins and outs of the game.
He points out how he was able to memorize all the spawn points in City Trial and how his brother won't play with him anymore because of it. I had the exact same experience when I played 007 Nightfire with my brother, many years ago. We memorized all the grappling hook locations on all the maps and there was no limit on the distance you can grapple to. So we were just zip-lining across the map and we couldn't kill each other because we were quick to hookshot to the other side. That's why it's hard for me to get into multiplayer games, it's quick enough for me to find every exploit.
I think this gets into the "victim as virtue" idea. I remember Helen Dale (Australian lawyer/author) talking about how Roman society didn't have a concept for virtue in victimization. Works like the Book of Job didn't really resonate in Roman society. Dales makes the argument Romans didn't believe in refinement through trial, although I question that stance since they did have The Odyssey and other popular works/theater that fit the standard heroes journey.
If Christianity was the moving force that pushed the idea of virtuous persecutions (e.g. "Blessed are those who are persecuted for righteousness' sake, For theirs is the kingdom of heaven."), it would make sense that people would eventually seek out persecution as a means of increasing their virtue.
Shooting has now been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
#AskFedi, Is there a way I can send messages through #DeltaChat from a script, so that I could use it for sending myself notifications (e.g., reminders) from a separate Delta account?
/cc #CLI, #commandline, #scripting, @delta
You've probably noticed in the previous video that the player would make a "bump" before landing on the platform. I fixed it.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added platforms to the code.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
"But it's not capitalism it's...." Nobody cares, it's indefensible.
This isn't a new pattern limited to the AI bubble, it's the same scam just becoming more blatant as power consolidates.