It's March 14th, and you know what that means! God's Disdain is OUT NOW!! Huzzah! If you like the old-school nature of SNES RPGs like Dragon Quest as well as the worlds of games like The Elder Scrolls, this is the game for you!

God's Disdain is a non-linear, turn-based JRPG about a world stricken by a mysterious plague. As Tamiko, alongside her brother Kenshin and other friends you find along the way, you must find a way to stop the plague for good and either save Hajimari or damn it. There are tons of side quests, dungeons, and unique locations to check out as well as plenty of gear and magic! The world is totally open for you to explore... what will you find?

Many people have contributed to this game over the course of the last near-decade, and we would all appreciate you trying it out! God's Disdain is free to play with an optional Supporter Pack if you like the game. There is no DRM and all the game files are completely accessible if you would like to mess around with it! Enjoy :)

Steam: store.steampowered.com/app/305
Itch.io: after-midnight-games.itch.io/g

God's Disdain releases in just 24 hours! That's right! The non-linear JRPG nearly a decade in development will FINALLY be available soon, and for free! Check it out tomorrow when it launches, and perhaps buy the Supporter Pack if you enjoy it :dance_cool_doge:

store.steampowered.com/app/305

God's Disdain releases this Friday at 9AM Pacific!

Alongside it, the God's Disdain Supporter Pack will be made available for $6.99 USD. It includes the original soundtrack (plus a retro version), design documents, concept art, high resolution versions of the cutscene paintings, dungeon designs, and more!

If you like God's Disdain, we would appreciate the monetary support (although it is not necessary).

store.steampowered.com/app/358

GOD'S DISDAIN IS COMING MARCH 14TH, 2025
FREE TO PLAY! RAW AND UNENCRYPTED!
SHARE IT WITH YOUR FRIENDS!
DEMO AVAILABLE ON STEAM NOW!
store.steampowered.com/app/305

God's Disdain is taking part in the RPG Maker Festival 2025 event, which has just started!

With over 1,000 games it is one to check out! There are demos for upcoming games, discounts for ones that have already released, and more!

In addition, RPG Maker VX Ace is free to keep! If you have ever wanted to make your own RPGs, or just want to start dabbling in game development in general, now is the perfect time. All other "Maker" software is also discounted by a huge amount, with MV (the version God's Disdain is made with) sitting at only $5.59 USD.

Go check out God's Disdain as well as other games and resources from the awesome RPG Maker community: store.steampowered.com/sale/RP

The demo for God's Disdain is now available! Pick it up for Windows or Linux at the following links for your desired platform:

Steam: store.steampowered.com/app/305

Itch.io: after-midnight-games.itch.io/g

The full game will be releasing next month on March 14th, but this limited demo will let you experience some of the game's towns and side quests. Feedback on the demo is appreciated, and if there is anything that can be addressed before the full release it certainly will be. From everyone who worked on God's Disdain, we hope that you enjoy playing!

Come check out the new and improved trailer for God's Disdain! I received lots of criticism that it was too long, especially at the beginning, so I took out the starting story cutscene and trimmed it up a bit in order to fit it within a minute-long trailer. I also tried to adjust audio levels a bit better this time so I hope that turned out well.

There are a couple new things in here as well, so please enjoy!

youtube.com/watch?v=kJwJoPR7wL

Testing has been going very well! Since starting the insider beta, 7 versions have been released containing a total of 68 bug fixes, upgrades, and balance patches.

Of note, the game now has a slightly reduced horizontal resolution to avoid some visual errors, a results screen at the end of the game, tighter balance overall, fixed soft locks and quest tracking, and other general QOL fixes!

Only a little bit more time and a couple more assets are needed to get a much wider beta going than just the dev team and our friends. I'm looking forward to seeing the feedback!

Quick update! All the voice recordings for the game have now been finished and are in game! The ones that have been re-recorded still need to have their volume levels adjusted, and that is being worked on now.

Testing is going well, and I'll have more information on the next testing phase within the next couple of months, so stay tuned if you're interested in that!

Here's a quick look at a re-recorded voice line from Kenshin!

00:00/00:01

Already have received the very first piece of fan art, featuring Avadel and drawn by @canvasesbymaya on Instagram!

The first insider testing build for God's Disdain has been submitted to Steam for review! It will go into testing as soon as it has been accepted and from there, we will be planning on how to expand the testing to those outside of the development team.

It is with great happiness that I'm finally able to share the reveal trailer with you all! After nearly nine years, development is finally coming to an end and the game will be in all of your hands very soon. I can't wait!!

youtube.com/watch?v=raDv4aYw-x

There is a dungeon in God's Disdain that has a game of "Slides & Ladders!" It is quite well-hidden. Do you think you'll be able to find it and get all of the treasures inside?

It's been decided that God's Disdain will not be receiving the tileset swap and will be sticking with the original RPG Maker assets.

The main downside to this is obviously that it will look very similar to other RPG Maker games. However, almost every other piece of artwork outside of the tileset graphics is completely original, or at the very least non-standard. Hopefully that will be enough to really give the game its own identity.

That being said, the decision comes with the massive upside of the game coming out a lot sooner. I won't be taking any extra time off just because this isn't happening anymore. Starting tomorrow, I'll begin my playthrough of the game to test everything I possibly can before getting the beta ready.

Just as a little treat, here are some screenshots from the game that can, for all intents and purposes, be considered (mostly) final! I've been very protective over showing this sort of thing so far, so if you're seeing this you're one of the first handful to do so. Congratulations?

The voice acting for the game has been completely implemented (with very minor caveats that are still in the works)!

I have been absolutely crushing my goals for the roadmap so far. The tileset swap is up next, and to be honest, I still don't even really know how it will turn out. There is the chance that I decide on sticking with modified default assets after all. We'll see soon enough.

Either way, the game will likely be going into beta much sooner than anticipated. Pretty soon here, I'm going to be putting up a thread for its development on the RPG Maker Web forums and other such places, which is something I've honestly been a little scared of doing for quite some time. With how close the game is though, I think it is time. Even if the screenshots end up changing because of the tileset swap, we're so close that I think now is the time to start drumming up interest.

Before long, the game will be in your hands, and hopefully soon after that it will be well out of mine. This past nearly 9 years has been absolutely insane and I'm loving the progress I'm making, but I definitely need to move on to something else! Which is something else that has been weighing on the decision to continue with the tileset swap or not, especially if it ends up not looking as good or being as functional as I'd like.

Until next time!

I've been hard at work getting the voice acting all cleaned up and ready to go. Guess what? It is finally in the stage of being put in the game!

Here is the intro cutscene with voice acting! Thanks for checking it out. Voice acting will be for select main story cutscenes and is an option you can toggle off if you do not wish to listen to it.

I also tweaked the title screen a little bit from before, lowering the amount of movement and instead adding a small flash to the logo. Let me know what you think!

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