God's Disdain has 296 wishlists on Steam! Wow! That's actually really incredible and much more than I thought it'd get. Can we get just 4 more to push it to 300? That would be awesome!
store.steampowered.com/app/305

Come check out the new and improved trailer for God's Disdain! I received lots of criticism that it was too long, especially at the beginning, so I took out the starting story cutscene and trimmed it up a bit in order to fit it within a minute-long trailer. I also tried to adjust audio levels a bit better this time so I hope that turned out well.

There are a couple new things in here as well, so please enjoy!

youtube.com/watch?v=kJwJoPR7wL

Testing has been going very well! Since starting the insider beta, 7 versions have been released containing a total of 68 bug fixes, upgrades, and balance patches.

Of note, the game now has a slightly reduced horizontal resolution to avoid some visual errors, a results screen at the end of the game, tighter balance overall, fixed soft locks and quest tracking, and other general QOL fixes!

Only a little bit more time and a couple more assets are needed to get a much wider beta going than just the dev team and our friends. I'm looking forward to seeing the feedback!

Quick update! All the voice recordings for the game have now been finished and are in game! The ones that have been re-recorded still need to have their volume levels adjusted, and that is being worked on now.

Testing is going well, and I'll have more information on the next testing phase within the next couple of months, so stay tuned if you're interested in that!

Here's a quick look at a re-recorded voice line from Kenshin!

Already have received the very first piece of fan art, featuring Avadel and drawn by @canvasesbymaya on Instagram!

The first insider testing build for God's Disdain has been submitted to Steam for review! It will go into testing as soon as it has been accepted and from there, we will be planning on how to expand the testing to those outside of the development team.

It is with great happiness that I'm finally able to share the reveal trailer with you all! After nearly nine years, development is finally coming to an end and the game will be in all of your hands very soon. I can't wait!!

youtube.com/watch?v=raDv4aYw-x

Update #19: Road to Beta

In this devlog, I talk about completing the first full playthrough of the game in all its glory, as well as what is left to do before beta can officially start! Very exciting stuff.

after-midnight-games.itch.io/g

There is a dungeon in God's Disdain that has a game of "Slides & Ladders!" It is quite well-hidden. Do you think you'll be able to find it and get all of the treasures inside?

It's been decided that God's Disdain will not be receiving the tileset swap and will be sticking with the original RPG Maker assets.

The main downside to this is obviously that it will look very similar to other RPG Maker games. However, almost every other piece of artwork outside of the tileset graphics is completely original, or at the very least non-standard. Hopefully that will be enough to really give the game its own identity.

That being said, the decision comes with the massive upside of the game coming out a lot sooner. I won't be taking any extra time off just because this isn't happening anymore. Starting tomorrow, I'll begin my playthrough of the game to test everything I possibly can before getting the beta ready.

Just as a little treat, here are some screenshots from the game that can, for all intents and purposes, be considered (mostly) final! I've been very protective over showing this sort of thing so far, so if you're seeing this you're one of the first handful to do so. Congratulations?

The voice acting for the game has been completely implemented (with very minor caveats that are still in the works)!

I have been absolutely crushing my goals for the roadmap so far. The tileset swap is up next, and to be honest, I still don't even really know how it will turn out. There is the chance that I decide on sticking with modified default assets after all. We'll see soon enough.

Either way, the game will likely be going into beta much sooner than anticipated. Pretty soon here, I'm going to be putting up a thread for its development on the RPG Maker Web forums and other such places, which is something I've honestly been a little scared of doing for quite some time. With how close the game is though, I think it is time. Even if the screenshots end up changing because of the tileset swap, we're so close that I think now is the time to start drumming up interest.

Before long, the game will be in your hands, and hopefully soon after that it will be well out of mine. This past nearly 9 years has been absolutely insane and I'm loving the progress I'm making, but I definitely need to move on to something else! Which is something else that has been weighing on the decision to continue with the tileset swap or not, especially if it ends up not looking as good or being as functional as I'd like.

Until next time!

I've been hard at work getting the voice acting all cleaned up and ready to go. Guess what? It is finally in the stage of being put in the game!

Here is the intro cutscene with voice acting! Thanks for checking it out. Voice acting will be for select main story cutscenes and is an option you can toggle off if you do not wish to listen to it.

I also tweaked the title screen a little bit from before, lowering the amount of movement and instead adding a small flash to the logo. Let me know what you think!

Cleaned up all of the current things possible to clean up on the To Do List already, meaning one of two tasks for February is already complete!

This included finishing up the credits scene and adding a mechanic for learning about your current karmic standing. An interesting event will occur if you have the right item!

(Graphics not final)

Chimneys/fireplaces have now been implemented into the game! Depending on the region you're in, fireplaces will be lit within homes and other buildings at certain times.

Locked doors will be worked on next! If there are any awake NPCs inside of a home, you'll be able to go inside. Otherwise, you'll need Avadel in your party to pick the lock! Maybe you'll find some interesting things inside, but that's kind of mean to do don't you think?

Happy New Year everyone! Here's to making 2024 the best it can be.

The 2024 Roadmap has been finished! This is the rough outline for how long things should take and when they will be worked on. You can expect progress to continue throughout the year following pretty closely to this outline.

As you can see, voice acting and tileset swapping are notable parts of next year's development. When the beta releases, that is when things such as forum threads and the game page on itch.io will go up. After that, it's all bug fixes and balance adjustments until it's all finished and can be set for a release date, hopefully some time in 2025!

I'm looking forward to sharing this game that I've worked on for so long with you, and this year will certainly be full steam ahead to get that to happen as soon as possible!

#2024

All of the NPCs for God's Disdain are now finished! Minus whatever pops up in testing, the whole story, world, dungeons, side quests, and all of the inhabitants are now fully playable and explorable! There are a few major things left to do, and the road map for those will come within the first few weeks of next year.

I seriously cannot wait for this game to get in everyone's hands! For now, though... I think I deserve a little bit of a holiday break.

The Chiliss Hot Springs are now also open for business! You can spend 15 Giku here to relax and heal. Soaking in the soothing waters will even give your entire party a buff that lasts for multiple turns in battle, seen here as an icon below the characters!

(graphics not final)

14 NPCs left to program! Here's another little sneak peak at the latest one I created. He's the leader of Komura and resides in the capital city of Sodai. Give it up for Emperor Youta!

(graphics not final)

I've been getting a lot of work done on the NPCs. There are only 21 left to program! I've been making them in chunks of 5 for the most part, so it should only take me a few more days.

As soon as I'm done with this, I will be drafting up a rough roadmap for next year, all the way up to my final goal of having the game in at least a beta stage by the end of 2024. I'm looking forward to sharing it with you all!

There are only 39 NPCs left to program for God's Disdain. This one has some wares for you... I wonder what they could be.

(Graphics not finalized)

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