It's March 14th, and you know what that means! God's Disdain is OUT NOW!! Huzzah! If you like the old-school nature of SNES RPGs like Dragon Quest as well as the worlds of games like The Elder Scrolls, this is the game for you!
God's Disdain is a non-linear, turn-based JRPG about a world stricken by a mysterious plague. As Tamiko, alongside her brother Kenshin and other friends you find along the way, you must find a way to stop the plague for good and either save Hajimari or damn it. There are tons of side quests, dungeons, and unique locations to check out as well as plenty of gear and magic! The world is totally open for you to explore... what will you find?
Many people have contributed to this game over the course of the last near-decade, and we would all appreciate you trying it out! God's Disdain is free to play with an optional Supporter Pack if you like the game. There is no DRM and all the game files are completely accessible if you would like to mess around with it! Enjoy :)
Steam: https://store.steampowered.com/app/3057330/Gods_Disdain/
Itch.io: https://after-midnight-games.itch.io/godsdisdain
#godsdisdain #rpg #jrpg #rpgmaker #gamedev #indiedev #indiegames #indiegamedev #gaming #games #steam
God's Disdain releases in just 24 hours! That's right! The non-linear JRPG nearly a decade in development will FINALLY be available soon, and for free! Check it out tomorrow when it launches, and perhaps buy the Supporter Pack if you enjoy it
God's Disdain releases this Friday at 9AM Pacific!
Alongside it, the God's Disdain Supporter Pack will be made available for $6.99 USD. It includes the original soundtrack (plus a retro version), design documents, concept art, high resolution versions of the cutscene paintings, dungeon designs, and more!
If you like God's Disdain, we would appreciate the monetary support (although it is not necessary).
https://store.steampowered.com/app/3583280/Gods_Disdain_Supporter_Pack/
#godsdisdain #rpgmaker #indiegamedev #gamedev #indiegames #rpg #jrpg
Version 1.0 patch notes: God's Disdain goes gold!
Huzzah! God's Disdain has gone gold! Thank you everyone for your support. We will be continuing testing throughout the release next week to catch any bugs we can, but this is the official first version of the game!
Patch Notes:
-Added mouse selection to the title screen. If you can't use the keyboard to select a different option, make sure your mouse is not hovering over any options.
-It is now possible to skip the logo by pressing the left mouse button.
-Added an exit game button to the main menu.
-The game now fades out before quitting when exiting from the title screen.
-Changed volume of some voice lines.
-Slightly boosted the damage output of Rogue skills.
-Removed all difficulties above Very Hard.
-Stairs in Limani Mansion no longer move you automatically.
-Decreased the chance of losing the Confused state when taking damage.
-Ghosts in Limani Mansion no longer have the chance to engage in two battles before disappearing.
-Mages can now use Restore on themselves and each other in battle. If the user is also the target, it won't do anything.
-Polished the cutscene when talking to Kevuba.
-Increased the volume of the Equip sound.
-Removed Tamiko saying her own name in the Elder Tree quest.
-Fixed Faalvil's movement when leaving the Elder Tree.
-Moved one of the Hajimari Hero toys in Glilnor into the shed.
-Fixed message box position when talking to Zoke in Glilnor.
-Kevuba's HP now carries over when using the Goddess Pearls against him.
-Nya Kotei now properly transitions to a weaker state when using the Goddess Pearls against her.
-Changed some of Kenshin's text to better match his voice lines.
-Removed the Freeze Band from Kantai's store. This item was not supposed to exist.
-All bosses now give more Giku for defeating them.
-Removed a bush in Eliva Village to make it easier to move around the town.
-Added fog to Reikai.
-Changed the AI of the enemies in Reikai.
-Fixed a collision issue in Reikai.
-Fixed a bug with the Masahiro cutscene in Reikai that would prevent it from playing.
-Touched up the Archangel sprite to eliminate pixels spilling into other frames.
-Masahiro now jumps on the statue instead of off of it.
-Added an animation the teleporters in Reikai.
-Fixed a small grammatical error in the final cutscene.
-Added names to the credits.
-Decreased the amount of enemies and adjusted their area constraints in several dungeons.
-Fixed the Kraken side quest so that it only appears on Do.
GOD'S DISDAIN IS COMING MARCH 14TH, 2025
FREE TO PLAY! RAW AND UNENCRYPTED!
SHARE IT WITH YOUR FRIENDS!
DEMO AVAILABLE ON STEAM NOW!
https://store.steampowered.com/app/3057330/Gods_Disdain/
#nextfest #godsdisdain #rpgmaker #steam #steamnextfest #gamedemo #indiedev #gamedev #indiegames #indiegamedev
God's Disdain is taking part in the RPG Maker Festival 2025 event, which has just started!
With over 1,000 games it is one to check out! There are demos for upcoming games, discounts for ones that have already released, and more!
In addition, RPG Maker VX Ace is free to keep! If you have ever wanted to make your own RPGs, or just want to start dabbling in game development in general, now is the perfect time. All other "Maker" software is also discounted by a huge amount, with MV (the version God's Disdain is made with) sitting at only $5.59 USD.
Go check out God's Disdain as well as other games and resources from the awesome RPG Maker community: https://store.steampowered.com/sale/RPGMakerFestival2025
#godsdisdain #rpgmaker #rpgmakerfest2025 #steam #indiedev #gamedev #indiegamedev #rpg
The demo for God's Disdain is now available! Pick it up for Windows or Linux at the following links for your desired platform:
Steam: https://store.steampowered.com/app/3057330/Gods_Disdain/
Itch.io: https://after-midnight-games.itch.io/godsdisdain
The full game will be releasing next month on March 14th, but this limited demo will let you experience some of the game's towns and side quests. Feedback on the demo is appreciated, and if there is anything that can be addressed before the full release it certainly will be. From everyone who worked on God's Disdain, we hope that you enjoy playing!
There is now a native Linux version of God's Disdain! I'm still looking for testers, so if anyone is interested in helping out send a message and I'll get you a key.
For those who are unaware, God's Disdain is a ~25 hour non-linear RPG. It utilizes 2D graphics and features a rich world with lots of quests, unique NPCs, and dungeons. Inspirations are mainly Dragon Quest and Elder Scrolls.
God's Disdain launches March 14th (9 AM Pacific) and will be free to play! It has no DRM and no file encryption.
It is a passion project that started development in October of 2015, and I am very excited for more people to play it!
The beta for God's Disdain is ready! I'm going to be collecting user info for testing now, so please sound off in the comments or send a DM if you'd like to participate!
Requirements:
1. Steam account
2. Windows PC (OS version 7+)
Expectations:
1. Bug reports
2. Combat balance feedback
3. General feedback
4. (Optional) Game session journals
You will be able to make content about the game (streams, videos, screenshots) as long as you clarify in a place that is clearly visible that the game is still in beta testing.
Testing will primarily occur in the RPG Maker Web forums topic for the game. If you have an RPG Maker Web account, that is the preferred method of reporting. However, if you're on the fediverse then simply tagging this account (@aftermidnight) or sending a DM will suffice. Patch notes will be posted and maintained on RPG Maker Web: https://forums.rpgmakerweb.com/index.php?threads/gods-disdain.168032/
You will receive your Steam key for the game within the next couple of weeks. Please keep in mind that as the game is free, I cannot promise much in the way of incentive for testing and I understand that it might be a lot to ask. However, your name will appear in the credits if you provide any feedback at all!
If there are any more questions you have, feel free to reach out!
Quick update! All the voice recordings for the game have now been finished and are in game! The ones that have been re-recorded still need to have their volume levels adjusted, and that is being worked on now.
Testing is going well, and I'll have more information on the next testing phase within the next couple of months, so stay tuned if you're interested in that!
Here's a quick look at a re-recorded voice line from Kenshin!
Already have received the very first piece of fan art, featuring Avadel and drawn by @canvasesbymaya on Instagram!
There is a dungeon in God's Disdain that has a game of "Slides & Ladders!" It is quite well-hidden. Do you think you'll be able to find it and get all of the treasures inside?
It's been decided that God's Disdain will not be receiving the tileset swap and will be sticking with the original RPG Maker assets.
The main downside to this is obviously that it will look very similar to other RPG Maker games. However, almost every other piece of artwork outside of the tileset graphics is completely original, or at the very least non-standard. Hopefully that will be enough to really give the game its own identity.
That being said, the decision comes with the massive upside of the game coming out a lot sooner. I won't be taking any extra time off just because this isn't happening anymore. Starting tomorrow, I'll begin my playthrough of the game to test everything I possibly can before getting the beta ready.
Just as a little treat, here are some screenshots from the game that can, for all intents and purposes, be considered (mostly) final! I've been very protective over showing this sort of thing so far, so if you're seeing this you're one of the first handful to do so. Congratulations?
#rpgmaker #rpgmakermv #godsdisdain #rpg #gamedev #indiegamedev #indiegame #indiegames #indiedev #indie
The voice acting for the game has been completely implemented (with very minor caveats that are still in the works)!
I have been absolutely crushing my goals for the roadmap so far. The tileset swap is up next, and to be honest, I still don't even really know how it will turn out. There is the chance that I decide on sticking with modified default assets after all. We'll see soon enough.
Either way, the game will likely be going into beta much sooner than anticipated. Pretty soon here, I'm going to be putting up a thread for its development on the RPG Maker Web forums and other such places, which is something I've honestly been a little scared of doing for quite some time. With how close the game is though, I think it is time. Even if the screenshots end up changing because of the tileset swap, we're so close that I think now is the time to start drumming up interest.
Before long, the game will be in your hands, and hopefully soon after that it will be well out of mine. This past nearly 9 years has been absolutely insane and I'm loving the progress I'm making, but I definitely need to move on to something else! Which is something else that has been weighing on the decision to continue with the tileset swap or not, especially if it ends up not looking as good or being as functional as I'd like.
Until next time!
#rpgmaker #godsdisdain #indiegamedev #indiedev #indie #indiegames #rmmv #rpg
God's Disdain Spoilers!! A small peek behind the curtain.
Just to keep everyone updated, here is my current progress on adding the Voice Acting. It's getting very close to being done! In fact, the whole game is close to being done. Other than the obvious few extra features and bug fixing/polish, the game is fully playable from beginning to end, side quests and all. There's more work to be done, but looking at how far the game has come and how close it is to completion is incredible.
I'll be hopefully finishing up the Kantai and Masahiro scenes this week, and the Kenshin and Captain Usange recordings will also be happening this week. The Ending scene will take a little bit longer, hopefully done by the end of next week. After that, I'll be working on the Masahiro Speeches which honestly shouldn't take too long. I should be able to finish it by the 4th of May if all goes according to plan!
I've been hard at work getting the voice acting all cleaned up and ready to go. Guess what? It is finally in the stage of being put in the game!
Here is the intro cutscene with voice acting! Thanks for checking it out. Voice acting will be for select main story cutscenes and is an option you can toggle off if you do not wish to listen to it.
I also tweaked the title screen a little bit from before, lowering the amount of movement and instead adding a small flash to the logo. Let me know what you think!
All of the tasks for February have been completed! Again, great time is being made here.
The final voice lines that need recording may need to wait a little bit because, admittedly, money is a bit tight right now. It will be done before July though, for sure!
I am completely unsure how long it will take to A) master/format the VA audio and B) implement all the lines into the game. I gave myself a long time to do this just in case it took a while, or was so mind-numbing that I need more breaks. In the event that I finish pretty early, though, the tileset swapping will start as soon as possible!
Cleaned up all of the current things possible to clean up on the To Do List already, meaning one of two tasks for February is already complete!
This included finishing up the credits scene and adding a mechanic for learning about your current karmic standing. An interesting event will occur if you have the right item!
(Graphics not final)
Update! January's work is now officially done. Only about halfway through the month, too!
Work on February has already begun.
Currently developing and posting updates on God's Disdain, a traditional JRPG.