Version 1.0 patch notes: God's Disdain goes gold!
Huzzah! God's Disdain has gone gold! Thank you everyone for your support. We will be continuing testing throughout the release next week to catch any bugs we can, but this is the official first version of the game!
Patch Notes:
-Added mouse selection to the title screen. If you can't use the keyboard to select a different option, make sure your mouse is not hovering over any options.
-It is now possible to skip the logo by pressing the left mouse button.
-Added an exit game button to the main menu.
-The game now fades out before quitting when exiting from the title screen.
-Changed volume of some voice lines.
-Slightly boosted the damage output of Rogue skills.
-Removed all difficulties above Very Hard.
-Stairs in Limani Mansion no longer move you automatically.
-Decreased the chance of losing the Confused state when taking damage.
-Ghosts in Limani Mansion no longer have the chance to engage in two battles before disappearing.
-Mages can now use Restore on themselves and each other in battle. If the user is also the target, it won't do anything.
-Polished the cutscene when talking to Kevuba.
-Increased the volume of the Equip sound.
-Removed Tamiko saying her own name in the Elder Tree quest.
-Fixed Faalvil's movement when leaving the Elder Tree.
-Moved one of the Hajimari Hero toys in Glilnor into the shed.
-Fixed message box position when talking to Zoke in Glilnor.
-Kevuba's HP now carries over when using the Goddess Pearls against him.
-Nya Kotei now properly transitions to a weaker state when using the Goddess Pearls against her.
-Changed some of Kenshin's text to better match his voice lines.
-Removed the Freeze Band from Kantai's store. This item was not supposed to exist.
-All bosses now give more Giku for defeating them.
-Removed a bush in Eliva Village to make it easier to move around the town.
-Added fog to Reikai.
-Changed the AI of the enemies in Reikai.
-Fixed a collision issue in Reikai.
-Fixed a bug with the Masahiro cutscene in Reikai that would prevent it from playing.
-Touched up the Archangel sprite to eliminate pixels spilling into other frames.
-Masahiro now jumps on the statue instead of off of it.
-Added an animation the teleporters in Reikai.
-Fixed a small grammatical error in the final cutscene.
-Added names to the credits.
-Decreased the amount of enemies and adjusted their area constraints in several dungeons.
-Fixed the Kraken side quest so that it only appears on Do.
GOD'S DISDAIN IS COMING MARCH 14TH, 2025
FREE TO PLAY! RAW AND UNENCRYPTED!
SHARE IT WITH YOUR FRIENDS!
DEMO AVAILABLE ON STEAM NOW!
https://store.steampowered.com/app/3057330/Gods_Disdain/
#nextfest #godsdisdain #rpgmaker #steam #steamnextfest #gamedemo #indiedev #gamedev #indiegames #indiegamedev
GOD'S DISDAIN IS COMING MARCH 14TH, 2025
FREE TO PLAY! RAW AND UNENCRYPTED!
SHARE IT WITH YOUR FRIENDS!
DEMO AVAILABLE ON STEAM NOW!
https://store.steampowered.com/app/3057330/Gods_Disdain/
#nextfest #godsdisdain #rpgmaker #steam #steamnextfest #gamedemo #indiedev #gamedev #indiegames #indiegamedev
Beta and Demo 1.1.1 Patch Notes
-Removed positive jingle when adding Takao to the party in the intro.
-Fixed the enemy soldier sprite in the battle intro.
-Enabled the Stories menu when reading Asami's Goodbye before talking to Kenshin in the intro.
-Adjusted voiceover volume.
-Every class now starts at level 4.
-Ella now gives the player 35 Giku instead of 15.
-Upgraded the locked chest in Dokutsu Caverns.
-Further decreased EXP gain.
-Decreased Mage HP and increased Warrior HP.
-Chinatsu now gives 65 Giku for finishing her quest instead of 30.
-Powerhouse now lowers an enemy's attack (it was bugged to do nothing before).
-Enhanced Guard now correctly applies to the user and can't be used outside of battle.
-Removed icons for buffs and debuffs entirely.
-Constrained the Cursed Cacti in the tunnels underneath Karako City to make them much more optional to fight.
-Adjusted collision in the Parvius Training Center.
-Increased damage output and lowered SP cost of Split Kick.
-Lowered chance of spells inflicting status effects.
-Lowered enemy count on the Hajimari Hurdles leading up to Mt. Fujima, inside Mt. Fujima, Limani Mansion, Hajimari Catacombs, Sunken Castle, and Reikai.
-Altered the wording in some weapon descriptions.
-Adjusted the Baby Glaciore and Baby Lavlite sprites.
-Mt. Fujima now plays the correct music when you revisit it.
@Alex @Jens_Rasmussen I've seen some players do some pretty wacky things with the way the EXP and healing upon leveling works. One tester, years ago, managed to take out a boss battle meant to be placed halfway through the game with it! The main goal was always to make it so that grinding wasn't super necessary, and I think I've achieved that goal. As long as you're not deliberately skipping combat encounters and playing on the normal difficulty, you should be a-ok!
God's Disdain is taking part in the RPG Maker Festival 2025 event, which has just started!
With over 1,000 games it is one to check out! There are demos for upcoming games, discounts for ones that have already released, and more!
In addition, RPG Maker VX Ace is free to keep! If you have ever wanted to make your own RPGs, or just want to start dabbling in game development in general, now is the perfect time. All other "Maker" software is also discounted by a huge amount, with MV (the version God's Disdain is made with) sitting at only $5.59 USD.
Go check out God's Disdain as well as other games and resources from the awesome RPG Maker community: https://store.steampowered.com/sale/RPGMakerFestival2025
#godsdisdain #rpgmaker #rpgmakerfest2025 #steam #indiedev #gamedev #indiegamedev #rpg
The God's Disdain demo has been updated to version 1.1.0, which fixes a bug with missing files and adds EXP sharing for the party. Feedback is appreciated!
@Jens_Rasmussen @Alex I've got EXP share working now in a way that I think works pretty well. I'll be updating the demo with this change in a little while.
@Jens_Rasmussen @Alex I won't get into the formulas or anything, but I believe they would end up being roughly equivalent when you take all things into consideration. The enemies have EXP stats as well, so it isn't solely about the damage you deal to them. Enemies with more HP have higher EXP stats, so you can deal more damage to them over time and gain more EXP from it. I think it would mostly come down to "time spent fighting a higher level enemy" versus "time spent looking for lower leveled mobs."
@Jens_Rasmussen @Alex It could be possible. I'll have to look into it a little more. For now, I have tweaked the Mage and Warrior classes again just a little bit and boosted the amount of damage that the tier 1 and 2 spells do. I'm also thinking about adding in EXP share and then lowering the amount of EXP gained overall so that it helps smooth over the EXP disparity.
From a design perspective, the intended reason for damage/healing to gain EXP instead of it being split between the party at the end of a battle is to help soften the grind. When you level up you heal a bit, so it can help you in combat especially if you're being tactical with it. If you die in combat outside of a boss battle, you'll be able to revive at a church and keep all of your gained EXP. So that system isn't going away, it's just a lot more difficult to balance than I originally thought it would be.
@Alex That is more or less how EXP works. The mage has always been very difficult to balance because they start off fairly weak but by the mid-game they deal much more damage when gaining access to spells that hit multiple targets. Their balance is the thing I am most worried about. It is definitely something that is going to take more time to tweak and I wish I could have had more people testing it initially.
@Alex Thank you for the report! A bugfix is now live that will fix it. A lot of files were deleted to keep the file size of the demo down and this one (alongside others) were mistakenly deleted. Hopefully this patch will smooth that over! Please report any others.
If the BGM feels a little too overpowering, you can always lower it in the settings. The balance between the voices and the BGM have been subject to a lot of tweaks and it's a little hard to strike it perfectly for everyone, but I'll continue to look into it.
The demo for God's Disdain is now available! Pick it up for Windows or Linux at the following links for your desired platform:
Steam: https://store.steampowered.com/app/3057330/Gods_Disdain/
Itch.io: https://after-midnight-games.itch.io/godsdisdain
The full game will be releasing next month on March 14th, but this limited demo will let you experience some of the game's towns and side quests. Feedback on the demo is appreciated, and if there is anything that can be addressed before the full release it certainly will be. From everyone who worked on God's Disdain, we hope that you enjoy playing!
Beta 1.0.5 is live! This is a massive patch list so I'll be linking to them on other sites instead of posting them here.
Itch.io: https://after-midnight-games.itch.io/godsdisdain/devlog/868311/beta-105-patch-notes
Steam: https://store.steampowered.com/news/app/3057330/view/514072769031307991
Only two more months until release, by the way! I hope you're looking forward to it :)
#godsdisdain #rpgmaker #indiegames #itchio #indiegamedev #indiedev #gamedev #steam
Still working on beta 1.0.5. I'll be releasing it soon-ish. Just trying to get another playthrough in before I do, but it will at the very least be released before February. It is, so far, the largest patch so far in terms of just the amount of things that have been fixed/changed. 26 items atm.
There are some softlocks it fixes, but none that are particularly egregious. If I find something that's REALLY BAD then I'll push the update forward immediately.
God's Disdain has 296 wishlists on Steam! Wow! That's actually really incredible and much more than I thought it'd get. Can we get just 4 more to push it to 300? That would be awesome!
https://store.steampowered.com/app/3057330/Gods_Disdain/
There is now a native Linux version of God's Disdain! I'm still looking for testers, so if anyone is interested in helping out send a message and I'll get you a key.
For those who are unaware, God's Disdain is a ~25 hour non-linear RPG. It utilizes 2D graphics and features a rich world with lots of quests, unique NPCs, and dungeons. Inspirations are mainly Dragon Quest and Elder Scrolls.
God's Disdain launches March 14th (9 AM Pacific) and will be free to play! It has no DRM and no file encryption.
It is a passion project that started development in October of 2015, and I am very excited for more people to play it!
God's Disdain - Beta 1.0.4 Patch Notes
-Made sure to include the JS folder in the update this time. Whoops. This will fix the new Story added to Tamiko's house.
-Added a timeskip message in the intro before the battle scene.
-Kazuhiko's body now has text if interacted with.
-Altered text in the battle scene of the intro.
-Decreased amount of necessary EXP to level up for Rogues.
-Increased starting amount of SP for Mages.
-The bottom middle house in Kusa Town now has text for its useless door when interacted with.
-Kusa Town's weapon shop will no longer teleport you to Carivor Village.
Currently developing and posting updates on God's Disdain, a traditional JRPG.