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@Weeble @sarvo nope, he doesn't age in the future. he's there for 50 years.

@sarvo @Weeble jack's story ends in melancholy either way, because if he was still in the future he would never age and he'd slowly see all the people he loves pass away as he moves on without them.

@Mr_NutterButter @matrix the answer is yes, you can. however, resurrection is a spell that takes an entire hour to cast, and if the creature has been dead for longer than a year you can't cast spells again until your next long rest and you have disadvantage on basically every roll.

@LukeAlmighty it's interesting that she doesn't like tetris. i thought moms universally liked tetris and dr mario. the only three games my mom will play are those and ms pac man lol.

@Beholder @matrix @Suzu in the last campaign i played in my bard was a pacifist for about 80% of the adventure. you can make it work.

@xianc78 @Alex mm! Also, the plague is plant-based. It kills plants, which means the animals thin out too and thus the continent begins to starve. So the dead aren't sick or anything, they just die of starvation. I'd imagine their houses would either be untouched, ransacked, or seized by the government depending on where they live.

@xianc78 @Alex some of this is just either beyond the scope of a one man project or things I would have to go back to change and at this point it just isn't feasible to do that unless I want to be here forever (dwarf fortress has been in dev since 2002 and for most of that time it's been a 2-man team). I do actually have diaries and stuff for lore building though! And again, a problem with making too many empty buildings or even just too many buildings in general is that it quickly becomes overwhelming for players with how large maps become. Even in massive open world games, unless it just takes place in a single city like GTA for instance, the towns are relatively small and everything is on a smaller scale. I think Skyrim's scale is something like 1:20000. Better to have smaller, denser experiences otherwise you get something like Daggerfall (larger than Great Britain) which is incredibly daunting. I mean, I have an overworld where you can travel 4 hours by taking one step. There's only so much one developer can do, and there's only so much a player can hold down a button while nothing/very little happens. Or you make some sort of algorithm to generate encounters, but that also gets boring after a while and would be a lot of work for me to add. You need a lot of interesting systems to make travel fun. Not to mention it's just literally not in the style of the game I'm trying to make.

Tl;dr
A) too much work for 1 dev
B) too much time I'd have to spend remaking things, getting stuck in development hell
C) too overwhelming and vast for a typical player while not having enough well-built systems to justify the scope
D) not the genre I'm exactly gunning for, the idea is a game that is like an old JRPG but with more freedom, not a full western rpg

@LukeAlmighty another thing to keep in mind is that i'm not putting a bunch of utter shit on my list lol, they are all games i'm pretty interested in and genuinely want to play eventually.

@LukeAlmighty it's nice to have it listed out like this too because i can still sort by time or my rating on how much i wanted to play it. so if i'm looking for a bit of a longer game i can look for that instead.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.