@AngryWraith @picandor I really want to know what the context of this photo is lol. My mind immediately jumps to some shit I would do for a class project as a funny skit or something. I danced shirtless in a kilt and practically waterboarded someone for something like that once ![]()
@picofarad @picandor nah it's exactly their platform. You know how many of them talk shit about "incels" and "chuds?" they're the same kind of people who would bully gamers in the 90s except now they're also in the gaming industry for some reason. They're incredibly vain and the only people they want to protect are themselves and other minorities, unless they don't think the way they do.
@picandor it's so great when political campaigns just resort to bullying people, but man bullying the child version of someone is really something else
@LukeAlmighty not to mention their games started going to shit around the same time too
@BlinkRape good thing about architect is that the dev is super active and responsive, and once you buy it you don't have to pay royalties for your games or anything like that. I do wish there was a demo though because $50 is pretty steep just to try it out.
I could realistically learn how to code my own thing, but I always go back to the fact that something like rpg maker already has pretty much everything there and I just need to tweak it, whereas something like Godot means that I would be doing it all from scratch. You can kind of do 3D stuff in RPG Maker too, but it's easier to do in Architect. The entire source code for the game itself is available in RPG Maker, even if the user interface isn't, so it makes it easy-ish to still change things I don't like or need to be different. Especially with community-made plug-ins.
It's a matter of, you know, I have so many games I want to make and so many stories to tell, but so little time to do it. Learning so many different things and then applying them all from scratch is daunting. Plus, rpg maker is in itself a little niche and filling that instead of following the crowd with ps1 horror still seems cool to me. I know I could technically get something better or more ideal with a different engine though, so that's sort of the dilemma.
@xianc78 thanks, I'll check it out! Who knows what I might be able to do with it. I'm trying to make a horror game with puzzle elements and chase sequences, so this could theoretically work.
There are certainly other engines out there too. Smaller ones, but ones that are much more focused on specific things. As much as I think Godot, Unity, and Unreal are great and really powerful, they're also very broad and that makes it hard to even just figure out how to use them. What I like about RPG Maker is that it's very clearly meant to make RPGs with it, so it's very focused on that, but if you know your way around the engine you can still get it to do a lot more than that. That's rad.
Just saw some videos for RPG In A Box and EasyFPS. Both of those look pretty interesting to mess around with as well. The former is mostly voxel-based, and the latter is sort of like an engine to make a DOOM clone in. I can see the game I want to make working in both of them as long as they can do everything I'd want them to.
It might behoove me to check out a bunch of these and try to get all of my mechanics I want built in the engine to see how fast I can get them done as well as if I can get them made at all. Just do a bunch of tech demos and then pick from there.
@SpurgAnon yeah i know we lost the crusades lol, that's why i put that in there to begin with. i'm pretty sure it's a bot but it was just fed stuff to make sure it doesn't spark controversy or whatever. i'm just memeing lol.
To be honest, I quite like the way RPG Maker works and I've been using it for almost 20 years at this point. That's always going to be a hard thing to break away from. There's a software called RPG Architect that is like RPG Maker on crack, and that's something that I think I could get a lot more mileage out of going forward while still being closer to RPG Maker than anything else. It's got 3D support built in too, so I'd be able to make my next game (it's horror) something of a cool 2D-3D hybrid that way.
There's also the prospect of a new RPG Maker coming soon. Nothing has been announced yet, but they're definitely cooking up something. Judging by the dates between other RPG Maker releases, a new one should be coming within the next year or two. That could change things for me also, if they've got something like 3D implemented in it. I really wish I could just take RPG Maker 3 straight from PS2 and use it on PC with the added ability to import assets. That would actually be pretty much my ideal game engine, funny enough.
Not really sure what I should start working on next tbh. As far as my current game goes, right now the only thing I can do is rework the trailer to make it shorter and more interesting. There are some other things I need to add for the paid version, like ng+ and the retro soundtrack, but I want to make damn sure the base game is as close to perfect as I can get it first. Those things are extremely simple to get working too, so I'm not too worried about it.
For my next game, there's a lot of stuff I could start working on. I have a pretty good idea of what I want the music to sound like so I could start on that. I'm still really not sure what kind of look I want to go for. Ideally, I'd make it a 3D game in Godot, but I have no 3D modeling skills and I don't know anyone that would be willing to just help a first timer by making all of the assets. I could use stand-ins in the meantime I guess. I could also start learning 3D modeling or learning 2D art, which could benefit the game even if I decided to stick with something like RPG Maker.
As far as the next game goes, I actually already have the entire story, all the concepts for the levels/areas, concepts for puzzles, etc. It's pretty much all on paper atm. So there isn't much I could do there.
I could technically start writing the story for my NEXT next project, the God's Disdain sequel. Not sure that would be a good use of time atm though.
@nihil that's why you wash the apple before you eat it
@AstolfoCockVore projection
It seems that, due to how long I've been working on the game, it's going to be a lot harder to get Steam achievements to work. Not sure I want the headache. I'd have to upgrade some stuff to newer versions and it might break things I've already got in the game. Worst case, I'd have to swap them out for newer versions or different implementations and redo things for everywhere they are used. I already had some issues with upgrading the quest system to a newer version, which I decided not to and reverted, so if it's something like that then it just won't be worth it to add a few little JPGs people can have tied to their account.
It is theoretically possible, but this is why a lot of games get stuck in development hell or are shadows of their intended designs when they finally release. Technology moves on without them and they keep trying to chase it which messes with the game. I'm already a full engine release behind when it comes to RPG Maker, and by the time the game is actually released it's possible another one could be announced. Been working on this for way too long and it just needs to get done, even if some bells and whistles are unfortunately missing.
back before i started having seizures i was thinking of joining track and field in high school. i'm a blazingly fast runner, especially in those shorter bursts. i still am, it's just the endurance that i have a problem with before my brain starts to turn into soup.
i wonder how fast i could run 100m. think i'm gonna try it out in a few hours once the sun comes up. just curious. it's a lot shorter of a distance than i was imagining and i've definitely made longer runs than that pretty damn quick. i'm probably not going to be at any sort of professional level but i still think it'd be interesting to see.
@BlinkRape that's wild, never had anything like that
@BlinkRape It only works with IPv6 so if you're not using that you should be fine too.
The AI bullshit with Copilot+ is only on specific laptops and is a huge nothing burger imo since it can just be turned off and disabled.
Either way though, if you have only security updates enabled it won't install anything extra like that.
squidward