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@matana i learned this song in 8th grade choir actually haha. it was an english translated version though.

@Forestofenchantment so i found out what it was. it was fucking freesync on my monitor. it was glitching some of my games too. i normally have it off but i think it got reset with a power outage.

@beardalaxy @DVDchan I think about "Who's been drawing dicks?" at least twice a week

@xianc78 yeah, one man studio, but paying for freelancers and partnering and stuff is definitely on the table and will likely be necessary.

My biggest dumbest smartest weirdest normalest chaosist fan passed away. And I'm nothing. And the only thing I can give him is the drawing that a loli holding him. And I think that's what he would wish for.

@agentcasey mass deportations not working as well because there is a leaker in the FBI

@xianc78 yeah procedural is a no-go for me. I have very specific ways I want things done. Procedural generation could be good for things like the random wilderness, but in a traditional rpg that doesn't make sense because it's all on the overworld.

Even God's Disdain wasn't done purely solo, though. The only things I did myself were the music and the programming (minus plug-ins). Everything else I either had help with or didn't touch at all. It is far from a solo endeavor, but I did do most of the work, technically speaking.

A theoretical open world God's Disdain 3 would be much, much easier than GD1. Reason for that being the setting. I actually already have the entire world that game would take place in prepared in terms of the outline of what's in it, since I wrote it all for an extreme sandbox D&D campaign. There are only like 5 NPCs in total, actually. So that cuts out a huge amount of work I would have to do. A lot of it I've already done, a lot of what I had to do in GD I wouldn't have to do here (quests involving character story lines and NPCs with all their schedules). I wouldn't have to make shops either. It would be a little closer to those open world survival games, but adapted for an RPG where you need to take a path on the overworld tile-by-tile. In my head I don't think it would be as hard, but that might be different in practice.

I am and probably always will be a game dev hobbyist. It would be awesome to make money doing it, but I'll always work on them regardless. I think I'll always be able to make time for it, even if it's just 30 minutes a day and that's all my free time. An awesome circumstance would be if I got to teach my kids about it too and maybe make games with them one day haha!

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.