@matana i learned this song in 8th grade choir actually haha. it was an english translated version though.
@Forestofenchantment so i found out what it was. it was fucking freesync on my monitor. it was glitching some of my games too. i normally have it off but i think it got reset with a power outage.
Happy Valentines Day from Nyana Banyana with a cover of Gimmie Love by Joji
#valentinesday #nyanabanyana
https://www.youtube.com/watch?v=yPNjplMcg88
@xianc78 yeah, one man studio, but paying for freelancers and partnering and stuff is definitely on the table and will likely be necessary.
@Possummachine Rest in peace, fellow cunny enjoyer ![]()
@amalthea disable it
@agentcasey mass deportations not working as well because there is a leaker in the FBI
@xianc78 yeah procedural is a no-go for me. I have very specific ways I want things done. Procedural generation could be good for things like the random wilderness, but in a traditional rpg that doesn't make sense because it's all on the overworld.
Even God's Disdain wasn't done purely solo, though. The only things I did myself were the music and the programming (minus plug-ins). Everything else I either had help with or didn't touch at all. It is far from a solo endeavor, but I did do most of the work, technically speaking.
A theoretical open world God's Disdain 3 would be much, much easier than GD1. Reason for that being the setting. I actually already have the entire world that game would take place in prepared in terms of the outline of what's in it, since I wrote it all for an extreme sandbox D&D campaign. There are only like 5 NPCs in total, actually. So that cuts out a huge amount of work I would have to do. A lot of it I've already done, a lot of what I had to do in GD I wouldn't have to do here (quests involving character story lines and NPCs with all their schedules). I wouldn't have to make shops either. It would be a little closer to those open world survival games, but adapted for an RPG where you need to take a path on the overworld tile-by-tile. In my head I don't think it would be as hard, but that might be different in practice.
I am and probably always will be a game dev hobbyist. It would be awesome to make money doing it, but I'll always work on them regardless. I think I'll always be able to make time for it, even if it's just 30 minutes a day and that's all my free time. An awesome circumstance would be if I got to teach my kids about it too and maybe make games with them one day haha!
squidward