@matrix I can hear the music
spolers?
@matana fake zelda talks, sounds weird. The VA is a bit stilted in general, but I was wondering why zelda sounds really off sometimes, like during the blood moon, and my theory is that it is actually fake zelda talking about it because she does sound much more unnatural.
I've only done rito village so far but I've gotten I think 5 of the dragon tears. Finally got to gerudo town.
@matana the zelda English voice being a little weird in some spots may also be a story thing, idk how far you've gotten though and I'm still not sure myself.
@matana mfw botw sold over 30 million copies and is the 19th highest selling game of all time but that's a niche audience somehow ![]()
@matana and about the oohs and ahs, there's a good reason for that. The more voice acting you have in a game, especially one as large as TotK is, the less dialogue you'll get, and the less unique it will be. That's one of the reasons people like Morrowind over Skyrim, because in making sure every line was voice acted they had to scale back the amount of things characters could say. That got even worse in Fallout 4 when they gave the player character a voice. It made characters feel hollow. That's also how you end up with characters repeating phrases annoyingly like "I am sworn to carry your burdens" or talking about the cloud district.
Then there's the problem with file size, of course. TotK is already 16gb and the switch only has 32gb of internal storage. Adding all that audio would start to bloat it pretty quickly, even if it was feasible to accomplish.
@matana graphics and performance are better than in botw, especially post patch, so not sure where you're getting the they're worse than 2017 from. Game is at 30fps the majority of the time. I don't think saying it's not AAA just because it's on old hardware and doesn't have full voice acting makes much sense. Something being AAA isn't defined by the game itself but by how large the studio was that made it and how big of a budget there was. You can have AA and indies that totally smash AAA games. A AAA studio could technically decide to make a game for the PS2 or something if they really wanted to and it would still be AAA.
Like, Redfall is a AAA game and doesn't have animated cutscenes, has horrific AI, and is still locked to 30fps on the most powerful console somehow. The game was in development almost as long as TotK was by a large studio with a large amount of financial backing from both Zenimax and Xbox. It's AAA, it's just shit.
Regardless my point is that TotK is one of, if not the best full-fledged game to come out of the video game industry in years.
@WashedOutGundamPilot it's funny, i don't swear at all outside my house. it's not even something i consciously decide to do. online and in my home though is way different. i don't give a fuck.
new totk criticsm i'm seeing:
"the game isn't good because it doesn't force me to do things in the way the developers want me to do them"
are there really people out there that don't find immense enjoyment in circumventing a game's intended route? i LOVE THAT SHIT. even if it's technically more complicated i love breaking games, i get so much enjoyment out of it. that's why i didn't like portal 2 as much as the first one, it felt a lot more locked down.
not to mention you could always just... do things the way you think you're intended to do them. nothing is stopping you from doing that either. it just seems like a bit of a non-issue. like the people playing the games don't actually know how to have fun or something? maybe they're people that purposefully play games for the rigorous challenge of it but don't have the willpower to self impose those challenges?
こんにちは、私はひげさん。はじめまして!