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To be totally real for a second, I am fully aware that, as an RPG Maker game that still uses the default tileset and has been in development hell (more or less) for nearly 9 years, my game isn't going to be able to stack up against a whole lot of competition. That is part of why I am making it free to play, because I know there are other games out there that are just going to flat out be better. Who the hell wants to play some guy's RPG Maker passion project when something like Dragon Quest I-III HD exists, you know?

But honestly, as long as a few people play it and enjoy it, I'll be happy. Hell, even releasing the game at all is going to be a massive relief. One third of my entire life has been spent with this thing being worked on and I'm ready to move on.

I think it'll most likely only really be played in RPG Maker circles but I knew that going into the project. In fact, I take a little bit of solace knowing that I have a small guarantee that people will see it and play it just because they like RPG Maker stuff. For what it's worth, the RPG Maker community is actually a pretty good one and they're pretty tight-knit... I don't think I'd get as many fellow game devs to play the game if it were made in Unity.

Maybe I'm selling myself short, but all the better I guess. If people really end up liking it and it breaks out of the RPG Maker community, my friends, and some online peeps like you who are reading this now, it will be a pleasant surprise.

lol ive actually started to realize that there isn't freedom of speech without cunnyposting

saw a girl from high school today. barely recognized her, in a good way. she was like "wow you haven't changed at all!" and honestly i take that as a compliment. obviously i have changed quite a bit but i haven't sold out to "adulthood," you know? so that's cool.

@smugumin for sure! enjoy it!

he does a good job at giving you *just* enough information to figure extra stuff out and then giving exercises to practice. really encourages messin around with stuff in the engine. i learn best by doing so it's really nice.

Found a great BDSM artist: sane-person. unfortunately, they've only really got twitter: x.com/SanePersonArt

i really wish more artists would start using fedi or newgrounds so i could follow them more easily. but i guess twitter is still where the majority of people are.

@arc who knows. my game's technical full title is "God's Disdain: Kami no Keibetsu" but since the store listing is just "God's Disdain" i guess they didn't want the rest of it in the images?? idk man.

@smugumin this one here: youtube.com/playlist?list=PL4c

it's been really good so far. super simple for sure, but a great starting point.

the asset pack he uses is something you technically have to pay for i think, but someone recreated it which you can grab here: opengameart.org/content/space-

it's not 1:1 but it gets the job done well.

@dielan @icedquinn @anonicus i get along pretty well with a lot of them. at the end of the day it really just depends on the person.

@icedquinn @anonicus @dielan nah dude trust me there are people out there who complain all the time about "problematic age gaps" even when both people are adults

steam is oddly strict about not including anything besides the game's literal steam title in your artwork :thonk: can't have the japanese name on the cover art unfortunately, and it looks less cool now but whatever i guess :P

@anonicus @dielan you could be fuckin 25 and if you're dating a 35 year old people will be like "mmmmm sweaty that's problematic"

and an honorable terra mention (there's not as much art of her solo)

art: yellowroom

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.