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@Jens_Rasmussen it's been "done" for i think like 8 months or so i'd say, it's been a lot of testing and patching things since then. there will almost certainly be bugs and weird balance things at launch but with a game so large and it being my first full release like this, kinda to be expected.

the balance seems pretty good generally speaking, the only thing i've had an issue with is getting the damn mage class right. very weak early game, very strong mid game and only gets stronger from there. changed a lot in the latest patch and we'll see if anyone brings up anything from the demo.

i do know that the game is fully playable start to finish at least, and i'm fairly confident that there are no game-breaking bugs. it'll mostly be little stupid things, if all goes correctly!

damn... six weeks!!!!!!!!! wtf???!!!
after almost 10 years it fills me with great excitement and dread that the full release is this close.

not steam deciding to use double the original resolution for every single store/library image just a little while after i got all of those created lmao i'll just upres the images for now and make higher quality versions later

god's disdain will be a part of the rpg maker festival 2025 on steam and a demo will be available (feb 3-10). i'll make a more formal announcement over on @aftermidnight once the event starts :)

@Mr_NutterButter i don't like war and shit, but i'd much rather have our government fighting against the cartel and violent criminals that are actually directly affecting US citizens than some random bullshit wars in the middle east and europe with bases all over the fucking place. it's all about allocation of resources and our government has done a shit job of that for an extremely long time, even during trump's first term.

@arc It's apparently standard practice for transporting prisoners.

When you've got a storage unit in Seattle that has absolute shit security, I'm not surprised this happened. Still really fucking sucks though.

youtube.com/watch?v=PEgHKlIQGX

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