@flux_the_cat either he got an absolutely awful botox job or that's a completely different nigga
@GolfCartLady turning point jew s a
@Wiz 100% not a game I'm interested in whatsoever, really not my thing lol but people seem to enjoy it.
@irie @smugumin i mean there is a reason why the industry has shifted the way it has, there are plenty of things you can't do as well using forward rendering as opposed to deferred rendering. there are just a lot of downsides as well and if you want it to look as stable as old games did you gotta get up to either a lot of trickery or a lot of power. a lot of games rely on that kind of stuff way too heavily, but FWIW i think RE Engine is pretty damn well optimized in relation to everything else.
if a game ends up looking good and it isn't distracting to look at i honestly don't care what it is doing to achieve that as long as i can just sit there and play the damn game without being ripped out of it. that is 100% being accomplished here. how i felt playing re7/8 and dmc5 as well. some of the most frictionless AAA gaming i've had in the past 5-10 years.
@hazlin @smugumin idk, i mean i played cyberpunk originally without raytracing on a GTX 1080 at 1080p like medium settings and i still thought it looked totally fine. it's something you REALLY notice when you compare the two.
it also really depends on where you're at in the scene. here's a screenshot of that exact video smug posted in a different location, compared to the example from the thumbnail of RT on. it's not nearly as stark. indeed if you look through a lot of other examples in that video it can be pretty nitpicky sometimes. i think CDPR and Capcom have done a great job with the rasterized lighting in both of these games. maybe not as good as it COULD be, but that's when you start running into issues with prioritizing one method over the other with the art style you're going for and everything.
@irie @smugumin this is true, they absolutely are. you really should be using it with modern games if you want them to look good (and you can use DLAA too if you don't want it applied to the whole picture).
i'll 100% take that over that weird middle period we had where you just had TAA and FXAA and they both suck ass. shimmering all over the place man. DLSS upscaling does end up making the picture look better for the most part, though with it and ray tracing there are still some issues with ghosting and such. i will say i'm running the game at 1440p, DLSS quality, high raytracing, and i haven't actually noticed anything that has been distracting for me which is a straight up rarity so i'm very glad. that's how the pragmata demo was too.
i still ultimately do prefer older games that look extremely striking artistically and just slapping MSAA on there though, for sure. metroid prime still looks fucking incredible. a lot of gamecube/wii era games honestly just need a higher resolution and a texture pack and bob's your uncle, they look PHENOMENAL.
@smugumin RE engine is actually really nice, probably my favorite modern engine when it is used correctly. aka, not in an open world setting.
haven't had any stuttering issues at all, game runs smoothly, looks great. the settings are easy to mess around with and it gives you an indication of your VRAM usage while you're changing them. i'm a big fan, ever since it got introduced in RE7 i've always thought it looked super nice for the RE games. devil may cry 5 looked fantastic. looking forward to its usage in pragmata too since that seems like a more linear game, which is what the engine is actually suited for.
@smugumin the game does actually still look quite good with ray tracing off. this image is from daniel owen's video. ray tracing off, DLSS performance, medium settings. on PC.
the ps5 pro has vastly better upscaling than the ps5 does so they can push the graphics settings INCLUDING ray tracing even higher. so it's not *just* ray tracing being turned on.
on a pc you can keep raytracing off and push those settings higher to still get a pretty good result at a decent frame rate, basically. a 3060 will have access to DLSS but the PS5 version seems to be just using FSR. PS5 Pro uses PSSR 2 which seems to actually be really good.
@Forestofenchantment possible, but not healthy lol
@Rage_Grenade i'm not really a 2d fighter guy, more into the 3d ones and smash bros, but this is a pretty novel concept! i think avatar characters would definitely transfer over to this format more than any other action game genre. past results have not gone so well lol.
Progress on the new Dark Mod map is coming along very nicely. All the major areas have now been fully mapped and visportaled, which means from this point I can focus on detailing, loot and AI placement, and objectives logic. I still have a cutscene to implement, but the basic scripting for that isn't too difficult. So I feel it's fair to say it's past the 50% mark now for completion.
@LukeAlmighty evil within 2 is actually so fuckin good
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.