He's there, he's looking for you, and he's gonna bash your brains in.
#inktober #blender
Day 19 - Ponytail
If you're wondering what this has to do with ponytails, well, that plant there is a Beaucarnea recurvata, also called a "Ponytail palm" (not really a palm), also in Mexico called an "Elephant's foot".
However nice they may look, please don't buy them because apparently they are being overexploited and they are on extinction danger.
I am getting a bit behind, i was supposed to upload this one yesterday.
Anyways, made this thing instead of the offical prompt, i didn't wanted to make snots or boogers.
It was supposed to be loopable but i forgot to change one thing so what the hell.
Okay so with this one i'm giving an end to this year's #inktober challenge , as always it was very fun to do and i hope it was as fun to you looking at all the shit i made for it, it made me learn a lot, both in regards of my skills and creativity output.
Reminder that you can check all my blender posts in my pixelfed account @takenori
@Loki gracias, mi hermano en cristo.
Se me ocurrio en la tarde cuando fui a comprar papel
@Loki y originalmente iba a tener mas cosas como buhos y otras cosas mas pero es complicado hacer algo mas detallado en un dia y con un trabajo normal.
Ya habra tiempo para hacer algo mas en forma.
@Arkana thanks!
The lighting is a bit stupid and the details are barely visible but it always serves as practice.
@hideki oh shit i'm going to eat all of them
@hideki
hmm...
How did you achieve the motion blur
@LukeAlmighty it's a scene of two keyframes.
For keyframe 1 the ball is a bit behind the end position, and keyframe 2 the ball is where i want it.
Then i enabled the motion blur on the render settings (cycles), rendered only the frame 2 and it's done.
@LukeAlmighty haha i'm gonna use that word from now on
@ademan for some reason the cutout wasn't casting shadow (probably because it didn't had any depth), the thick one is only there to cast shadow but it's invisible to the camera.
@hideki
Now, that is ambitious.
@ademan thanks my mang, the height map and the metallic map help to make it look less simple than what it is too .
wireframe