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I made my decision. I'm using C++ and SFML for my next game. C# is not a bad language in of itself, but I want to avoid MS controlled shit. I realize that using C# (or any .NET/Mono language) is just a ticking time bomb, especially given the direction that Microsoft is going.

@wrongthink @RabbiChaimNosenberg Yeah. You need to run dotnet build in order to compile it. I'm probably going to move away from C# because it's Microsoft controlled and bloated. I've been doing game programming for almost a decade and understand the basic concepts so switching shouldn't be that hard. I've already ordered an SFML programming book.

The game itself is pretty generic and uninspired though. So don't expect anything special. I mainly made it to practice enemy patterns.

@RabbiChaimNosenberg Okay. I just ordered an SFML Game Programming Book online. I already know the basic and intermediate concepts of game programming, so switching probably isn't going to be that hard. I already did that once (Python to C#).

IT'S. FUCKING. DONE.
I've finally completed the game. You can download it on my website. It's just a generic shmup. It's nothing special (it was made to practice enemy patterns among other things), but I think I learned a lot working on it.

xianc78.codeberg.page/download

CC: @beardalaxy @Binkle @coolboymew @ItsSkyDragonz

@RabbiChaimNosenberg I'll consider it. I was planning on doing a dungeon crawler after I publish this vertical shmup. I don't know if I can do it if I switch languages though.

@RabbiChaimNosenberg Never heard of it. I do know some C and C++. I even tried C++ with SFML once but I gave up on it.

@lanodan I thought that was something that you did until I looked at the filename.

@Mr_NutterButter I'm self hosting it on my website. It's not even worth hosting on itch.io.

@RabbiChaimNosenberg I'm on Linux. I program games in C#, but I am a Linux user.

Packaging .NET programs into self-contained applications creates a huge fucking mess.

xianc78 boosted

@beardalaxy It's nothing spectacular or even good. I could probably add more to it but I'm burnt out.

I've gained some knowledge from it and I guess that's all what matters in the end. I just hope I can still balance work and gamedev, but we'll have to see.

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