@opal The only Shockwave game I remember playing was some multiplayer tank game. There were also some on Nick.com but I can't remember any specifics.
@beardalaxy I never played Zombi U, but that mechanic seems like every Souls-like game out there except that you start with a new character. My "permadeath" system is mostly inspired by the Pokemon Mystery Dungeon games (which are the only Pokemon games I've ever played). Granted, they were casual roguelikes, but I think they've made the best compromise.
>jump to your last save point
Yeah that another thing that puts me off from doing permadeath. If the game is on PC, you can easily savescum even if there is only one save slot, you can still copy the file into another directory and then paste it back in when you die. The only way to prevent that is to only allow cloud saves but that requires me to run a server and have the game be inoperable when I can no longer run it.
@bleedingphoenix @hachi Or worse, give it to Goodwill where someone else profits off of your own stuff.
@RupertvonRipp @ArdainianRight That's what I was about to say. The IRS hates it because a lot of people don't put it on their taxes. Megacorps hate it because it causes them to lose potential customers and cuts off potential middlemen. And commies hate it because they think it will lead to ancapistan.
@ArdainianRight Apparently this is another anti-capitalist argument. People aren't willing to help their neighbors for free because they constantly have to make money to survive, but this is all bullshit.
>making money outside your day job is exploitative
This is literally the worst far-left hot take I've ever seen.
https://detroitriotcity.com/objects/676dca5f-85b8-4629-ad4c-925947caee4d
$71 Coat Makes Wearers Invisible to AI Security Cameras
https://petapixel.com/2022/12/12/71-coat-makes-wearers-invisible-to-ai-security-cameras/
Marc Morano of ClimateDepot.com went to the COP27 Summit and did an investigation. He exposed that they are using the same COVID lockdown strategies for climate change.
@PhenomX6 @LukeAlmighty @beardalaxy
>highly infamous deleted scene in cars where lightning McQueen blew through a railroad crossing
I have two copies of that film and neither one of those has that scene cut out. Was it cut out from later copies?
@beardalaxy Permadeath sounds like an interesting concept because I really think games don't really punish players for dying. Seriously, why call it a "game" if you can't lose. But I think for more complex games, permadeath only works with randomization because people will get sick of the same levels if they keep on dying. I guess that's why that mechanic is used in most roguelikes and roguelites. But I don't want to use roguelike mechanics in my games because every other indie developer is doing it.
For action-adventure games and RPGs I think dying should reset all the dungeon progress for the current dungeon and take away all your money (unless it's deposited in a bank) and perishable items. That's why I plan on doing for my dream game.
@beardalaxy @LukeAlmighty
>i'm pretty far removed from the movie world.
Same here. I was disgusted to hear that there is a recent trend in kids movies where the producers like to include scat references. The most recent SpongeBob movie had Patrick eating from Gary's litter-box and apparently this isn't the only movie to do this lately.