@coolboymew And this is what it would be like.
@coolboymew I remember when I was little I wondered why we didn't see behind ourselves like in video games. Now, I realize that living in third-person would really suck.
@cee Also less culture war and lolcow drama.
@nerdman @icedquinn Same with me. My metabolism has slowed down a bit I used to eat a whole pizza but I really can't anymore which sucks because I hate leftover/reheated pizza.
@beardalaxy I never liked the N64 pre-renders.
@coolboymew Now, I'm wishing that movie console manufactures copied the Sega CDX.
@hideki The LibreWolf devs better not include this in their fork.
gamedev
I got a bare-bones level editor started. It currently only supports tiles but not objects. And you can't save, yet.
Code is a bit of a mess. I will probably refactor it before adding more to it. I also need to find some time to create in-game dialog boxes, text-input fields, etc because I don't want to mess with something like GTK#.
First thing I noticed when creating the new project was that MonoGame changed the code style of their project template. They now use underscores for private variables. I guess my game and level editor are going to have two separate code styles.