@udon @TylerAbeoJordan@liberdon.com @digdeeper He launched Operation Warpspeed.
@beardalaxy RPG Maker MZ seems to be HTML5 based since it uses JavaScript as a scripting language, and I assume that they use something like Electron to make standalone desktop applications. That should allow easy porting to consoles. Construct is also HTML5 based and allows porting to Xbox One via UWP.
It seems like the Switch doesn't support HTML5 though which is probably why Unite is being made. It's kind of weird because the Wii U had an HTML5 framework for indie developers to port their HTML5 games. I'm surprised that the Switch doesn't even though their eShop is apparently a web-application running on WebKit (Apple's browser engine for Safari).
>there are also some really talented people that have made plugins so you can use rpg maker to make a 3D game
Okay, this looks pretty impressive, but still using 2D character sprites is somewhat of a turn off for me (it makes it difficult to judge angles). Their walking animations look really choppy. Plus the whole thing is still running on JavaScript which may call performance issues, unless they can convert it to WebAssembly.
@digdeeper @TylerAbeoJordan@liberdon.com I don't know how they can do that without being assassinated (assuming they even have access to that knowledge). I think Bill Clinton wanted to expose some stuff about the JFK assassination but he was denied any information about it.
Best thing you can do right now is support your local politicians and hope that they will nullify and resist any Great Reset/Agenda 2030 agendas. All while you along with a group of people try to become more self-sufficient.
@beardalaxy I looked at RPG Maker Unite. If they really want to make it an "alternate version" while taking advantage of Unity, I think they should've given users the ability to make 3D games (for the first time?). Using a 3D engine for 2D games never made sense to me.
@beardalaxy IIRC, there were many different prototypes for The Sims 4. I think the one that became the actual game was supposed to be a spinoff (apparently a spiritual successor to The Sims Online) but they decided to just use that for the basis of TS4 which explains the lack of open world and drivable cars.
They could probably bring it back (while also getting rid of the rabbit holes in TS3) since computers have become much powerful, but this is The Sims we are talking about. I hate to say it, but the audience is mostly teenage and young adult girls who probably have a Mac or some shitty laptop. They do have to take that into account.
@admin Not a DRC user, but if someone reports something illegal like CP, the bot is just going to make fun of that person.
@ne 2-clause is basically the same as the MIT license (which is much simpler and more popular). There is also the ISC license which is the same as the MIT or 2-clause BSD but is even simpler.
@beardalaxy They better bring back the open-world, drivable cars, and everything else they cut from previous games.
@beardalaxy @LukeAlmighty I think RPG Maker switching to Unity as a back-end is a good enough excuse to switch, since Unity is now owned by an Israeli spyware company.
My next game is going to use SFML as a back-end because MonoGame is C# which is Microsoft controlled.
@ne I prefer the BSD 3-clause because the third clause says that products using your code can't say that you endorse them (protects your reputation).
@Aether Euthanize your children for climate.
@ryo @djsumdog @TerminalAutism
>And Japan doesn't ban guns outright, but the requirements to even be allowed to have one are so ridiculously strict, it's basically the same as outright banning guns.
Did you get a 3D printer yet?