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gamedev 

@Mr_NutterButter @coolboymew @beardalaxy @binkle Thanks.

BTW, I had to remove the "Registered" symbol in the logo. I don't know why you put that there. I don't own a trademark for that name or logo.

gamedev 

IT'S FINALLY DONE.

My Spy Hunter clone, Distant Ruins is now complete. Currently, there is only a Linux binary, but you should be able to compile for Windows in the meantime.

xianc78.codeberg.page/download

CC: @coolboymew, @beardalaxy, @Mr_NutterButter, @binkle

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I can't believe I wasn't aware about this until now. Apparently, there is an organization that is creating cheap, open-source industrial machines that can be used to create small, self-sustaining communities. Basically, 3D print your own village.

opensourceecology.org/

I bet distributists like @Andrii would love this.

xianc78 boosted

MASSIVE! The Snapmaker Artisan (3D Printer, CNC Router, and Laser engraver/cutter) is HUGE

youtu.be/WVLxq7MU5ZA

xianc78 boosted

"Coning" autonomous surveillance vehicles causes them to require a hard reset.

gamedev 

So, the game is basically done. I could add more levels and stuff, but I'm burnt out and want to move on. It's playable from start to finish and that's all what matters. It also isn't as polished as the last game, but that's because I've switched both languages and frameworks.

Expect a release later today. I just need to create a page for it on my website. It might be for Linux only for the time being because I currently don't have access to a Windows PC and I don't really feel like cross-compiling with MinGW and Wine.

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xianc78 boosted
xianc78 boosted

And thank God, I don't have to worry about land down under schizo shitting on me and not even attempting to make a coherent argument.

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I've updated my article debunking flat-earth. I've added a section talking about how these flight paths that flat-earthers keep pointing out don't prove the flat-earth.

xianc78.codeberg.page/articles

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doing another major refactor of the rendering pipeline because I want to support both dynamic lights, and shadow-casting "lights" that only exist to cast shadows from dynamic mobs onto the baked static surfaces without contributing light themselves.

I was watching a breakdown of CS2's new renderer and it sounds like they take a similar approach to their new indoor shadow system: https://www.youtube.com/watch?v=aQI0lQhtZiE
xianc78 boosted

One of the biggest problems of Biden's neo-Keynesian approach to government budgets is that it leaves households with less money in real terms and the “anti-inflation” measures increase debt and inflation. | @dlacalle_ia

mises.org/wire/truth-about-bid

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.