@binkle I briefly played that. I would still like to have enemies, at least.
@ArdainianRight You should've included LunarFox, not hachi.
@noyoushutthefuckupdad @djsumdog I'm pretty sure Bezos actually started those rumors so that people will push for more worker protection rackets that will actually destroy small businesses who can't afford to accommodate their employees.
This year, we dedicate the 5-6 Aug conference to the PolkaDot community. 🚀
Come, join, learn, and be the change with us! The whole festival lasts 4-14 Aug.
Grab your early-bird ticket and save until the 23rd of July!
Your tickets await you at https://floatingman.ll.land/tickets
Very dry read. It's more of a reference condensed from a lot of last years writing.
https://gabe.rocks/tech/reclaiming-cyberspace/
@gabriel How can they even enforce this?
@coolboymew @VD15 @hj N64 and GBA stuff were on iQue's servers, IIRC. I don't think there were full source code leaks. Only partial leaks. The fact that SM64's source code was decompiled prior probably helped putting that stuff in game.
@hj @coolboymew I think Nintendo uses ROMs for other sites because I don't think Nintendo actually made their own ROM format for emulation. NES games are actually multiple programs stored on multiple chips.
@LukeAlmighty TS1 was the only one with a worthwhile guns mod.
@Indigo @steeledaddy Two-spirit?
re: gamedev
@coolboymew @binkle @beardalaxy @Mr_NutterButter Ugh! That collision glitch is still there? I though I removed it. This is the first video game I ever programmed to have a completely different method of collision detection. Normally, I checked the angle of the collision based on velocity, but since bumping is involved I had to do it based of the position of the previous frame.
I still don't know what's causing the random teleportation.