@gabriel How can they even enforce this?
@coolboymew @VD15 @hj N64 and GBA stuff were on iQue's servers, IIRC. I don't think there were full source code leaks. Only partial leaks. The fact that SM64's source code was decompiled prior probably helped putting that stuff in game.
@hj @coolboymew I think Nintendo uses ROMs for other sites because I don't think Nintendo actually made their own ROM format for emulation. NES games are actually multiple programs stored on multiple chips.
@LukeAlmighty TS1 was the only one with a worthwhile guns mod.
@Indigo @steeledaddy Two-spirit?
re: gamedev
@coolboymew @binkle @beardalaxy @Mr_NutterButter Ugh! That collision glitch is still there? I though I removed it. This is the first video game I ever programmed to have a completely different method of collision detection. Normally, I checked the angle of the collision based on velocity, but since bumping is involved I had to do it based of the position of the previous frame.
I still don't know what's causing the random teleportation.
gamedev
@Mr_NutterButter @coolboymew @beardalaxy @binkle Thanks.
BTW, I had to remove the "Registered" symbol in the logo. I don't know why you put that there. I don't own a trademark for that name or logo.
gamedev
IT'S FINALLY DONE.
My Spy Hunter clone, Distant Ruins is now complete. Currently, there is only a Linux binary, but you should be able to compile for Windows in the meantime.
I can't believe I wasn't aware about this until now. Apparently, there is an organization that is creating cheap, open-source industrial machines that can be used to create small, self-sustaining communities. Basically, 3D print your own village.
https://www.opensourceecology.org/
I bet distributists like @Andrii would love this.
MASSIVE! The Snapmaker Artisan (3D Printer, CNC Router, and Laser engraver/cutter) is HUGE
@10grans beg
gamedev
So, the game is basically done. I could add more levels and stuff, but I'm burnt out and want to move on. It's playable from start to finish and that's all what matters. It also isn't as polished as the last game, but that's because I've switched both languages and frameworks.
Expect a release later today. I just need to create a page for it on my website. It might be for Linux only for the time being because I currently don't have access to a Windows PC and I don't really feel like cross-compiling with MinGW and Wine.
@graf Role out an imageboard instead.