Does anyone else feel that cult-fanbases are just as bad, if not worse than fanbases for popular franchises? I mean it's nice that there are dedicated fans out there that keep the spirit of obscure and/or forgotten media/franchises alive, but I feel like the whole cult aspect cringe as these fans will even dedicate their entire lives around the franchise, and it prevents any criticism of the respective medium of franchise from happening. You might as well be pissing on bibles.
Case in point: the Mother series. These days, it's acceptable to point out it's flaws because it's now mainstream to the point that I really don't feel like it's a cult classic anymore, but before it was on the Wii U Virtual Console, you could not find anyone criticizing it. Every review had to bring up how "criminally underrated" it was and that "to play Earthbound is to love Earthbound". The only negative reviews I could find were ones made by trolls. I played Earthbound back in 2014, and while I liked the unique setting, I found the game to be clunky with it's limited inventory space, really tough enemies at the beginning, and lack of a dedicated run button. I played a lot of RPG and other games that are much better, but are even more obscure that Earthbound ever was.
It also just makes me cringe that these people will literally devote their lives to their beloved cult-classic. The Starmen.net crew literally built their careers out of their love for Earthbound through Fangamer and while that's good for them, I could never see myself having a single underrated classic change my life that way.
Maybe it's just me who gets uncomfortable around really close knit communities. I don't know. I just want to enjoy what I like, regardless of popularity, and not make it seem like I am now part of some special club for liking it.
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@tomie Asians only do bows for greetings because they are extremely germophobic.
A handful cryptographers were asked for feedback on the architecture of the European Identity Wallet. We seized the opportunity to write a short report to urge Europe to reconsider the design, and to base it on the use of anonymous (aka attribute-based) credentials.
https://blog.xot.nl/2024/06/23/cryptographers-feedback-on-the-eu-identity-wallet/index.html
@shebang There was someone trying to make an open-source spiritual successor with added realism, but apparently they never made anything past the cell stage.
@vriska Let me guess. Your municipality recently stopped adding fluoride in the water.
@beardalaxy It's rare for an indie game to go viral unless it's based on some genre-defying gimmick, tackles some theme that is rarely talked about in videogames, or is a spiritual successor to a long-dead franchise. That what truly sucks about the indie and hobbyist scene because even if you make something truly special, it's most likely just going to be a drop in the endless sea of shovelware, unless you can introduce some genre-defying mechanic that has never been seen before. Not saying that popularity is everything, but if you want to spend more time making games you will need enough people to financially support you.
@LukeAlmighty Geoengineering can have disastrous effects, such as severe health effects from stratospheric aerosol injections, and last time I checked, some carbon capture plants were actually caught releasing more CO2 than they claim to capture.
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4717532/
From one side, it's taking a non-problem and actually making it a problem (probably even worse than what the alleged problem claims to be). From the other side, it's scene as a band-aid solution that only exists to either borrow time or justify the existence of both fossil-fuel usage and/or capitalism itself.