An Example of Option A that I liked: Super Paper Mario spoilers
@berkberkman @Mr_NutterButter I'm asking for my game's development. In that context, the New Game Plus would mean you can start from scratch with your character and party build, and make different choices along the story to see new scenes play out. Those would be the two main things you'd get out of it. The fact you get to keep your level and are given gear obtainable only by beating the game would essentially just make a second playthrough easier if you wanted to see absolutely everything.
For option A, it would be for finishing up anything you missed and there is the potential to get different endings without having to replay the entire game. You might not be able to get every ending from that point, depending on how much you've already done, but you can change it quite a bit. There are some secrets to hunt for too that might be easier if you're going back to before the ending instead of starting a new game. Though, if you're taking a different route with your new game, you might find things you wouldn't have thought of otherwise!
The game is about 25 hours long for an average playthrough. I did about 2/3 of the raw content in my first full one and it clocked in at about 27 hours. Personally, I would probably want to be kicked back out to the overworld instead of starting a new game with beefy characters, but I'm not really one to play games twice very often anyway so I wanted to get some other perspectives.
@beardalaxy I have mixed feelings with both, but if there's a special bonus/true/secret ending for either one, I'd go with Option A for the sake of finishing those necessary side tasks that I might've missed. Option B is fine only if there's a significant spin done to the gameplay and the story. Otherwise, replaying the whole long campaign all over again would just be mundane for me.
If you're playing an open world RPG, which one of these would you prefer happens once you beat the game?
A) You're able to go back to before the ending and continue playing in the state the game world was in before finishing the game.
B) You're able to carry over your party level when you start a New Game.
In both scenarios, you get some extra gear for beating the game.
Would love to hear thoughts on this!
@beardalaxy Isn't everyone?
Super Mario World... but it's for MSX2
https://www.youtube.com/watch?v=E8PtH-Ws87Y
@get @coolboymew
@beardalaxy You look like a pure-blooded white Tim Pool.
Telegram Founder Pavel Durov Arrested in France, Reportedly For Refusing to Censor Content
https://reclaimthenet.org/telegram-founder-pavel-durov-arrest-france?utm_source=fediverse
@Indigo I've heard that the biggest problem was making Samus into an emotional cry-baby with PTSD. The gameplay was extremely linear and used the Wiimote on it's side for a 3D game.
@Indigo That game almost killed Retro, especially after laying off 3/4 of their employees and cancelled 3 other games they were working on. Also, during development the CEO of Retro Studios got caught hosting a porn site which I find absolutely hilarious.
@Indigo I still haven't played it. I'm pretty sure it's good but I feel like part of the charm of Metroid was that it brought non-linearity to a perspective that is normally for linear games which is why I get that a lot of people were uneasy about the change.