@theorytoe I don't know if I can recommend it though. It probably does a few things right compared to SDL but it has it's own quirks.
For example, SFML has two objects needed to draw an image onto a window, where in most other languages you only need one. SFML has a texture object, which is just the image data and a sprite object which contains a pointer to the texture along with coordinates. Most other graphics libraries only need the equivalent of the texture object to draw an object on a screen.
SDL is also more widely used. I can't think of a single well known game using SFML. I only use it because I have an autistic urge to be different.
@theorytoe Simple and Fast Multimedia Library. It's like SDL, but written in C++ and more object-oriented.
@beardalaxy You can probably run it on Windows through WSFL.
Nearly 20 years old, LEGO NXT is now running #MicroPython! 😀
LEGO MINDSTORMS EV3 (2013) is still the first priority, but we're pulling along NXT (2006) as we go. Much of it is is already working.
Thanks @schodet @danderson and many others.
@coolboymew Screenshots added!
@coolboymew I will. I'm extremely busy right now, but releasing this game is long overdue.
@coolboymew Thanks.
IT'S FINALLY OUT!!!
My first commercial game and my first game under the Ioncom brand. It's an action, roguelite, dungeon-crawler with limited lives and permadeath.
It's currently Linux exclusive, but the source code is available and you should be able to compile it for anything that SFML runs on.
https://ioncominteractive.itch.io/refractored-depths
#gamedev #gamedevelopment #gaming #indiegames #indie #indiedev #videogames
Fuck it. I'm going to release my game as a Linux exclusive (for the time being). Source code will still be available and you might be able to run the game under WSFL.
I'm just way too busy at the moment (helping a family member) and I could really use some extra pocket change right now. I just need to create a README and I think we are good to go.