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xianc78 boosted

@bonkmaykr I only used AI to generate the intro text, ending text, and the background images during those cutscenes. I only did that for the text because of writer's block and the fact that the game doesn't have that much story outside of an excuse plot, so I needed a more elaborate prologue than I can write. I only generated the background images because I couldn't find any good free-to-use backgrounds that would be appropriate for this game.

Like, I would understand if we are talking about some large corporation laying off developers and replacing them with AI, but I'm a one-man studio just trying to create some assets.

@beardalaxy It's a feature in Windows that allows you to run a Linux environment within Windows without virtualization or dual-booting. It's basically like a reverse WINE, but it requires you to install a Linux distro within it.

learn.microsoft.com/en-us/wind

@gabriel I think both are dangerous for their own reasons. They will sacrifice the actual goals of FOSS, privacy, decentralization, etc for their own unrelated principles.

When it comes to the "woke devs", I think their extreme anti-capitalist stance is hurting the potential of FOSS being used by small businesses to help them be independent from Big Tech. I noticed that there is a huge potential there, but so many FOSS devs hate capitalism so much that they don't see it and see it as no different than Microsoft and Google subverting the FOSS ecosystem.

When it comes to the "center-right", they just don't want to be associated with snowflakes so some of them don't want to use Linux or the Fediverse. A lot of them are also known to be tech-illiterate and can't even make simple static websites or realize that potential of doing so in order to be independent from Big Tech censorship. Most of the ones I talk to think it's "too outdated" or just don't want to go through the trouble.

@theorytoe I don't know if I can recommend it though. It probably does a few things right compared to SDL but it has it's own quirks.

For example, SFML has two objects needed to draw an image onto a window, where in most other languages you only need one. SFML has a texture object, which is just the image data and a sprite object which contains a pointer to the texture along with coordinates. Most other graphics libraries only need the equivalent of the texture object to draw an object on a screen.

SDL is also more widely used. I can't think of a single well known game using SFML. I only use it because I have an autistic urge to be different.

@theorytoe Simple and Fast Multimedia Library. It's like SDL, but written in C++ and more object-oriented.

Nobody has purchased my game yet. I guess that's either because I didn't include screenshots (until now) or my game is currently Linux exclusive.

xianc78 boosted
xianc78 boosted

Nearly 20 years old, LEGO NXT is now running #MicroPython! 😀

LEGO MINDSTORMS EV3 (2013) is still the first priority, but we're pulling along NXT (2006) as we go. Much of it is is already working.

Thanks @schodet @danderson and many others.

#retrocomputing #ewaste

xianc78 boosted

@coolboymew I will. I'm extremely busy right now, but releasing this game is long overdue.

IT'S FINALLY OUT!!!

My first commercial game and my first game under the Ioncom brand. It's an action, roguelite, dungeon-crawler with limited lives and permadeath.

It's currently Linux exclusive, but the source code is available and you should be able to compile it for anything that SFML runs on.

ioncominteractive.itch.io/refr

What's next? Do I also need to disclose if any animals were harm during the production of my game?

Fuck it. I'm going to release my game as a Linux exclusive (for the time being). Source code will still be available and you might be able to run the game under WSFL.

I'm just way too busy at the moment (helping a family member) and I could really use some extra pocket change right now. I just need to create a README and I think we are good to go.

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