Can the EU politicians stop trying to destroy the internet FOR 5 FUCKING MINUTES?https://www.youtube.com/watch?v=5eVvavzp6Ic
@coolboymew @Dudebro Last one was Hello Kitty x Godzilla.
@coolboymew @Dudebro They've been doing crossover Happy Meals for a while now.
Some guy has been working on his own game engine called "Chisel" for years, that is essentially a free software replacement for Valve's Source engine and he finally made it public and under a free license (BSD-3-Clause).
Looks like a very fun project to play around and explore some time.
https://github.com/ElgenTidwell/Chisel
@krille@troet.cafe If you're a good programmer and you become part of an actual community (so not a linkedin or github thing) that is within your field of expertise you will have a network of actual people and you will never be without a job.
@beardalaxy I had to screenshot mine because LibreWolf doesn't play well with generating images.
Link's Awakening was my first Zelda game and is my favorite 2D Zelda. The idea of unlocking new areas opened up the possibilities for me in video games. It made me daydream about unlocking hidden areas in my house or finding secret places in my hometown.
Phantasy Star IV is my favorite of the original games and that series in general told me that sci-fi and fantasy tropes do go together. The fourth game in particular taught me that anger and hatred are natural emotions and even they have a purpose in this world.
Fallout 3 was my first truly open world game. I don't care what others say about it. It will always hold a special place in my heart for that.
Super Smash Bros Brawl and Mario Kart DS were the two games that I played the most with friends because they were the games that everyone had. Unfortunately, I could never play online with friends because none of us could understand the friend-code system.
SimCity 4, while not my first simulation game, opened me up to the possibilities.
007 Nightfire is my first FPS and opened me up to possibilities. It also has a really fun multiplayer mode that I feel like hasn't been replicated.
Harvest Moon 64, while I don't think has aged well, showed me that video games can make you feel and relate to people and that hard work is rewarding. Also it taught me that both a successful career and a healthy social life is something that you should strive for.
And finally Cave Story taught me what one man can do in his free-time and that it is possible for one person to make a game that is on the levels of a classic Zelda or Final Fantasy.
Also honorable mentions go to Majora's Mask, which I didn't put on here because I want to keep it one game per franchise, but that game taught me that you can still have an engaging plot while prioritizing gameplay and having a smaller world.
@RehnyNytes256 @beardalaxy Thanks. Though I forgot to mention that Link's Awakening also taught me about coming to grips with the true nature of the world and sometimes you do need to make some very tragic sacrifices.
@xianc78@gameliberty.club @beardalaxy@gameliberty.club you have a thoughtful and meaningful reason for all your games. I could feel the impact.
I always find it humors in what tech reviewers, tech enthusiasts, and the tech industry think matter vs what your average user cares about (like stuff actually working):
"And while the inclusion of OLED across the range is a major draw to the new OmniBook, the base config only has a passable 1920 x 1200 resolution and 300 nits of max brightness on its non-touch panel."
You don't need a 4k screen on a [probably] 14" notebook and the difference between 1920x1080 and 1920x1200 isn't that great. The benefit on such a small screen is basically zero as far as I can tell. The main draw to 1920x1080? Developers stopped caring about 1336x768 resolution screens and so you end up not being able to see the full window on some apps [humorously].
I get that not everyone gives two shits about their privacy... but that is also a market segment and a seemingly growing market segment. I guess it's not enough of an appeal to enough users to make a company real money... but it certainly would be nice if people cared enough to spend their money where it mattered in that regard.
DigitalOcean canceling their Open Source Credits Program surely has nothing to do with Drew Devault and the people behind the fashware list and the Stop Omarchy NeoCities site slandering the CEO and the company as a whole as fascists, causing many users to cancel their subscriptions, and leading the company to make the logical conclusion that funding FOSS projects isn't worth it if they constantly have to do background checks on every maintainer they give money to.
There's a book called The Moth in the Iron Lung.
The author makes the case Polio was a very common virus. What made it dangerous, e.g. what gave people "Polio," was the use of one of the first pesticides to destroy an invasive species of moth that was destroying the US.
The pesticide broke down some of the natural barriers between the intestine and spine. In the very old and the very young, these two are close together. Polio wasn't stopped by a vaccine. It's a common virus that rarely caused issue except in the presence of environmental factors.
This is very bad news. Owncast has relied on this program the past couple of years, and has allowed us to have servers and services we wouldn't normally afford to be able to do otherwise, especially now with Gabe being unemployed.
Any other cloud hosting providers want to step in and help all the open source projects that are going to be in this position?
Additionally, this might be a good time to show your financial support for Owncast.
@beardalaxy I had to screenshot mine because LibreWolf doesn't play well with generating images.
Link's Awakening was my first Zelda game and is my favorite 2D Zelda. The idea of unlocking new areas opened up the possibilities for me in video games. It made me daydream about unlocking hidden areas in my house or finding secret places in my hometown.
Phantasy Star IV is my favorite of the original games and that series in general told me that sci-fi and fantasy tropes do go together. The fourth game in particular taught me that anger and hatred are natural emotions and even they have a purpose in this world.
Fallout 3 was my first truly open world game. I don't care what others say about it. It will always hold a special place in my heart for that.
Super Smash Bros Brawl and Mario Kart DS were the two games that I played the most with friends because they were the games that everyone had. Unfortunately, I could never play online with friends because none of us could understand the friend-code system.
SimCity 4, while not my first simulation game, opened me up to the possibilities.
007 Nightfire is my first FPS and opened me up to possibilities. It also has a really fun multiplayer mode that I feel like hasn't been replicated.
Harvest Moon 64, while I don't think has aged well, showed me that video games can make you feel and relate to people and that hard work is rewarding. Also it taught me that both a successful career and a healthy social life is something that you should strive for.
And finally Cave Story taught me what one man can do in his free-time and that it is possible for one person to make a game that is on the levels of a classic Zelda or Final Fantasy.
Also honorable mentions go to Majora's Mask, which I didn't put on here because I want to keep it one game per franchise, but that game taught me that you can still have an engaging plot while prioritizing gameplay and having a smaller world.
https://my9games.net
most of these i feel like are pretty obvious, but the two weird ones are osrs and myst.
osrs is a game i have tried going back to many times but i just can't do it anymore. i played it a SHIT ton as a kid though. it was my first online game, my first PC game too. i played a ton of it with my friends and family. it was such a novel thing to have a game where we could all play and run around and talk with each other. i don't really play it anymore but i love watching youtube stuff about it still. it was definitely a huge part of my formative childhood years.
myst is an even odder choice that i put here not because i particularly like the game, or have even played that much of it, but because i watched my dad play it a lot as a kid on our old as fuck macintosh. it was actually the catalyst that inspired me to make my own games. i would draw out adventures on paper that had things you could "click" on that would lead to other papers, like an adventure book. those were my own little myst copies. and then of course when our family got a computer with internet i would immediately start looking up how to make video games and stumbled on rpg maker. so yeah, i'd say myst was pretty fuckin impactful.