Okay. After this game is complete, I'm not doing any procedural generation for the foreseeable future. It just adds too much complexity, which is why my dungeon crawler only has a sword for a weapon. I wanted bombable walls like Zelda but I didn't know how to implement Metroidvania-like elements in a randomly generated map.
I only made the maps randomly generated because I grew some weird obsession with procedural generation. It was like making the computer dream, but as we all know dreams don't always make sense, so you end up having levels that don't make sense unless you have a really complex algorithm.
I love how even after a year and a half and connecting to every relay under the sun, I'm apparently still the only gamedev on Nostr besides a couple of people literally employed at Unity of all places.
I know a lot of people here hate the Nostr protocol, but I do like some of the advantages because I really think the whole fediblock culture is the Fediverse's fundamental flaw and that thing is virtually non-existent on Nostr. As long as you are conntected to at least one node that someone else is connected to, you can't talk to them. People have to judge users on an individual basis and not just block entire instances over bullshit drama.
But alas, even after some time, most people there have little interest in discussing anything other than Bitcoin. Even the user groups I lurked seem inactive. And no, I don't think the crypto integration is the problem here. I even lurked actual blockchain based social networks like Bastyon and even they are willing to talk about other things.
@RTP@fosstodon.org
People are rushing in to nit-pick that telegram isn't a secure messager (it isn't) and that it's filled with spam/junk (it is) but there's an important truth to what you're saying.
E2EE isn't an end to itself, it's a means to privacy outside third-party control. The EU (and many other governments) have made it explicitly clear they view any and all communications they can't monitor control or shut down are a problem.
You don't have to like Telegram or durov to see this as a troubling sign within a broader pattern that is only hard to see when ones wishes not to see.
An Example of Option A that I liked: Super Paper Mario spoilers
@berkberkman @Mr_NutterButter I'm asking for my game's development. In that context, the New Game Plus would mean you can start from scratch with your character and party build, and make different choices along the story to see new scenes play out. Those would be the two main things you'd get out of it. The fact you get to keep your level and are given gear obtainable only by beating the game would essentially just make a second playthrough easier if you wanted to see absolutely everything.
For option A, it would be for finishing up anything you missed and there is the potential to get different endings without having to replay the entire game. You might not be able to get every ending from that point, depending on how much you've already done, but you can change it quite a bit. There are some secrets to hunt for too that might be easier if you're going back to before the ending instead of starting a new game. Though, if you're taking a different route with your new game, you might find things you wouldn't have thought of otherwise!
The game is about 25 hours long for an average playthrough. I did about 2/3 of the raw content in my first full one and it clocked in at about 27 hours. Personally, I would probably want to be kicked back out to the overworld instead of starting a new game with beefy characters, but I'm not really one to play games twice very often anyway so I wanted to get some other perspectives.
@beardalaxy I have mixed feelings with both, but if there's a special bonus/true/secret ending for either one, I'd go with Option A for the sake of finishing those necessary side tasks that I might've missed. Option B is fine only if there's a significant spin done to the gameplay and the story. Otherwise, replaying the whole long campaign all over again would just be mundane for me.
If you're playing an open world RPG, which one of these would you prefer happens once you beat the game?
A) You're able to go back to before the ending and continue playing in the state the game world was in before finishing the game.
B) You're able to carry over your party level when you start a New Game.
In both scenarios, you get some extra gear for beating the game.
Would love to hear thoughts on this!