Also, SDL3 now supports MS-DOS. Not even kidding. https://github.com/libsdl-org/SDL/pull/15377
💗 Schengen
“Have you ever wanted to fly across a border more than 40 times in one minute? No? As of last month, you can do it anyway: By hopping on a swing in the towns of Baarle-Hertog-Nassau, you can fly from the Netherlands into Belgium and back.”
https://europeancorrespondent.com/en/r/borders-are-a-construct-but-this-swing-isnt
@kirby@freerobuxextremist.com @fiore@brain.worm.pink Yeah I read that.
I mean sure I can believe that he probably changed his mind on some his terrible opinions over the years. So he can be all like "I'm good now, I learned my lesson" and stuff.
But why doesn't he give the other people that he "cancels" the same treatment?
Stallman has also definitely changed his mind on some opinions that people still bother him with today you know? Where's his credit?
@kimapr@ublog.kimapr.net @fiore@brain.worm.pink I'm personally all for being able to redact statements and give people a second chance. And no, I don't really care about what someone masturbates to either. I probably also own pornographic material that some people might find objectionable.
The real issue I have with Drew Devault is that he is extremely hypocritical. He does not allow other people to retract their statements and apologize like he is doing now.
So that's why I don't take this seriously as long as he does not accept the same thing coming from the other people that he has "cancelled".
With Windows 9x Subsystem for Linux you can run all your favourite Windows and Linux apps side-by-side with a modern Linux kernel running cooperatively with the Windows kernel in ring 0. And unlike modern WSL, no hardware virtualisation is used so even your 486 can run it!
Please enjoy, I think this might be one of my greatest hacks of all time
Added scrolling to the level editor.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
So it seems that my old 2017 laptop doesn't support the lighting system required for my new horror game. WebGL stuff. I'm now stuck in between two options.
1) Keeping the lighting dynamic (and much easier to create) but raise the minimum required specs
2) Making all the lighting static (harder to do and weird looking if in motion) but keeping the game playable on potatoes
Anyone got some insight? I'm genuinely not sure which to go with.
@rt stop