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@bronze "My only hope is that gravity can do some wonders"

what kind of nigga has ever had their cock stretch due to GRAVITY

this person has less brain cells than a scrambled egg

@fizrot@baraag.net this is why i keep a few king sized candy bars around just in case

@icedquinn @LukeAlmighty the sticks just drift really easily and they aren't symmetrical so using just one sideways joycon feels different from the other one.

the stick drift is really easily solved at least, you just have to add some cardstock underneath the mechanism box, but nobody should have to take apart their controller to fix something that's such a common and easily solved error in manufacturing.

and they have no grip to them whatsoever. i get that the idea was to keep it slim, but it ends up just feeling uncomfortable.

@icedquinn @LukeAlmighty it would have been a lot better if the joycons weren't complete shit

@icedquinn @LukeAlmighty i don't have a deck so i wouldn't be able to make a fair adjustment. i do love my switch but all i do is play modded smash bros on it, and we're to the point where you can finally do that on emulator but with some shader compilation lag.

@icedquinn @LukeAlmighty also the switch is technically older than that, iirc it's based on the original nvidia shield which came out in 2015. we're nearing on 8 year old tablet hardware, here.

for nintendo's credit, though, the switch was super dominant for a long time in that space. it's only recently that we're seeing REAL competitors, with stuff like the Steam Deck.

@icedquinn @LukeAlmighty resolutions higher than 1080p are nice if you're sitting close to the screen, like a monitor. things get nice and crisp, i can definitely tell a difference. for gaming though, ehhh there's so much happening on the screen it's rarely worth it.

the only time i use higher resolutions (or wish i could) is when i don't like the game's AA implementation. TAA/FXAA/SMAA all kind of suck. if a game has MSAA i'll just use that, otherwise I'll increase the resolution (if i'm able to) to clean up those edges more.

@LukeAlmighty @icedquinn it depends on the game's implementation of it, but sometimes running at a higher resolution will decrease the size of the grid they're using.

honestly it just feels like a huge step back in video game graphics. this is what the sega saturn did, why the hell are we using it now, especially after not using it for this long??

@icedquinn @LukeAlmighty oh okay that makes sense. i thought it used rudimentary AI but i guess image reconstruction isn't exactly the same thing haha. it definitely isn't the same thing as a bilinear upscale, but if i'm being totally honest i'd probably prefer that. FSR looks really messy imo. i also don't like TAA though so maybe that's a me-problem xD

@icedquinn @LukeAlmighty the crazy thing is that astral chain looks insanely good. it targets 30fps but actually looks like a last gen game and has a lot of style to it. vanquish, madworld, and MGR are all awesome too. hell, star fox zero would have been amazing if it didn't have two screens to keep track of all the time. it seems that they just miss the mark sometimes, for some reason.

@xianc78 @Binkle @coolboymew @ItsSkyDragonz that's what i figured, that you were going with a more classic feel. i also figured there was an auto machine gun powerup later on xD what you could do instead is make that power up just increase the fire rate :)

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.